Post by devilsincarnate on Jul 25, 2011 10:22:21 GMT -5
Notus
Name origin - The Greek wind god who brought the late summer storms.
Weight - 96.1kg
Dimensions - H - 35cm W-55cm L-80cm
Speed - 18.7mph or 8.4 m/s
Shape - Scooped at the front, a-la series 3 Corporal Punishment but going into a wedge at the rear.
Locomotion - Small 80mm rubber tyres with a wet tread. These are grippy and operate on a skid steer system
Ground Clearance - The front scoop is as near to the ground as possible to the point where it may be able to breach skirts. The rear has around a 6mm ground clearance
Turning Circle - 0
Batteries - 5x 24V NiMh 5.0ah battlepacks
Motors - 4 x Amplow A28-150 motors geared down at a ratio of 3:1. This produces a high top speed even with a small wheel diameter, bags of acceleration and around 11.72BHp
Armour - 3x4mm polycarbonate sheets over the top of one another with a 2mm titanium overlay, providing us with a 14mm thick shell. In Joey's words, a spinner against this would be like "peeling an onion" The idea is that although we may receive more damage superficially, it'll be a lot harder for a spinner to get to the internals through this than a single sheet of something heavier and thinner.
Weapon 1 - A low pressure front-hinged flipper in the rear wedge. This operates off 1kg CO2 gas tank at 500psi with an 80mm bore ram and is primarily for righting the robot if it is flipper over. It is HIGHLY unlikely we would use this as an offensive weapon apart from possibly a FBS who had become beeched on the wedge. It has around 10 uses in it a fight.
Weapon 2 - The middle section of the front scoop is cut out and houses a hydraulic crusher with a sister crusher coming out of the top of the box, the idea is that the bottom crusher lifts into the top one as they close, and we can make perforations both in the underbelly and the top of robots. The bottom one also doubles up as a lifter, meaning even if a robots armourment is too strong to pierce, we can pick them up and manouver them at will. The scoop itself has a strip of acetate underneath to allow smoother movement with such a low ground clearance. The top crusher is hinged about 5cm from the top of the robot and at its highest point is around 55cm of the ground. The jaws use vivoil pumps using a 24V Dewalt hammerdrill motor to power the rams which are 40mm diameter bore, running at 10000psi. This is the maximum allowed in the FRA rules, and with the size of the jaws will produce roughly 2.5 tonnes on each tip.
Srimech - See Weapon 1
Strengths - Good all-rounder
Weaknesses - As yet unknown
Theme Tune - The Scorpions - Wind of Change
Weight Distribution-
Chassis- 10kg
Armour- 27.2kg
Batteries- 6.5kg
Motors- 6.9kg
Locomotion- 8kg
Weapons- 10kg
Weapon Power- 13kg
Bits and Pieces - 10kg
Name origin - The Greek wind god who brought the late summer storms.
Weight - 96.1kg
Dimensions - H - 35cm W-55cm L-80cm
Speed - 18.7mph or 8.4 m/s
Shape - Scooped at the front, a-la series 3 Corporal Punishment but going into a wedge at the rear.
Locomotion - Small 80mm rubber tyres with a wet tread. These are grippy and operate on a skid steer system
Ground Clearance - The front scoop is as near to the ground as possible to the point where it may be able to breach skirts. The rear has around a 6mm ground clearance
Turning Circle - 0
Batteries - 5x 24V NiMh 5.0ah battlepacks
Motors - 4 x Amplow A28-150 motors geared down at a ratio of 3:1. This produces a high top speed even with a small wheel diameter, bags of acceleration and around 11.72BHp
Armour - 3x4mm polycarbonate sheets over the top of one another with a 2mm titanium overlay, providing us with a 14mm thick shell. In Joey's words, a spinner against this would be like "peeling an onion" The idea is that although we may receive more damage superficially, it'll be a lot harder for a spinner to get to the internals through this than a single sheet of something heavier and thinner.
Weapon 1 - A low pressure front-hinged flipper in the rear wedge. This operates off 1kg CO2 gas tank at 500psi with an 80mm bore ram and is primarily for righting the robot if it is flipper over. It is HIGHLY unlikely we would use this as an offensive weapon apart from possibly a FBS who had become beeched on the wedge. It has around 10 uses in it a fight.
Weapon 2 - The middle section of the front scoop is cut out and houses a hydraulic crusher with a sister crusher coming out of the top of the box, the idea is that the bottom crusher lifts into the top one as they close, and we can make perforations both in the underbelly and the top of robots. The bottom one also doubles up as a lifter, meaning even if a robots armourment is too strong to pierce, we can pick them up and manouver them at will. The scoop itself has a strip of acetate underneath to allow smoother movement with such a low ground clearance. The top crusher is hinged about 5cm from the top of the robot and at its highest point is around 55cm of the ground. The jaws use vivoil pumps using a 24V Dewalt hammerdrill motor to power the rams which are 40mm diameter bore, running at 10000psi. This is the maximum allowed in the FRA rules, and with the size of the jaws will produce roughly 2.5 tonnes on each tip.
Srimech - See Weapon 1
Strengths - Good all-rounder
Weaknesses - As yet unknown
Theme Tune - The Scorpions - Wind of Change
Weight Distribution-
Chassis- 10kg
Armour- 27.2kg
Batteries- 6.5kg
Motors- 6.9kg
Locomotion- 8kg
Weapons- 10kg
Weapon Power- 13kg
Bits and Pieces - 10kg