Post by devilsincarnate on Jul 18, 2011 8:32:29 GMT -5
Assegain
Name Origin - An Assegai is a zulu spear. The n is because it's back again.
Weight - 98.18kg
Dimension - H-30cm x L-70cm (without skirts) 90cm (with skirts) x W-60cm
Speed - 19.8mph and 8.9m/s
Shape - Box with complete hole missing from the front to the back. The hole is now only 5cm from the ground when the machine is the right way up
Ground Clearance - 5mm under chassis, 0 under skirts
Turning Circle - 0
Armour - 6mm grade 5 titanium all over. It has hinged skirts in the middle, all the way around that rest the same either way up. These are made from the same titanium. At the front and rear, the skirt
Locomotion - 4 x 310mm wet go-kart tyres on original wheels, but the wheels have had weight reducing holes drilled in to bring the weight down.
Batteries - 8 x 24V 3.3ah NiMh battlepacks
Motors - 4 x s28-150 Magmotors running at 24V, giving 11.72BHp. These are geared down at a ratio of 11:1
Weapons - The weapon is very similar to version one and relies entirely on the force of gravity, yet can probably be considered an offensive weapon. The idea is that 12 cables, made from plaited strands of wire sit at the front middle and back of the central hole, both on the top of the hole and the bottom. These cables each weigh 0.4kg in this regeneration. These cables support a 14kg solid steel bar, 90cm in length. In this generation the bar is tipped at either end with a cobalt tipped spike. The idea is that as the robot moves forward the momentum and acceleration will pull the rod backwards with the support of the cables. When it makes contact with an opponent, the momentum is stopped and the rod will swing forwards. This essentially results in a double impact, first from the robot itself, and then from the rod, which is essentially makes it a full body rammer with added oomph. The addition of the spike and skirts mean that this time around, the robot should be underneath it's opponent with the skirt when it hits, and the spike can pierce underbellies, or centre the shock attack on the surface area where the motors and batteries are most likely to be resting. If a robot is too low to get underneath then the previous tactic of running into the sides can still be obtained as the bar will swing just far enough. The cables are slightly too long to take the rod to the centre, which means that the bottom ones always hang looser. This is designed to allow extra support, whilst still being able to use the weapon when inverted. The weapon will work whether driving forwards or in reverse. This time we should be able to make holes in weak to medium armour, and create shocks through all but the very toughest armour. The tactic will always be to get as much acceleration in, under an opponent and into the base. If the impact throws them off, repeat. If not, attempt to open a pit and push them down it.
Srimech - Invertible
Strengths - Weapon will always hit no matter what happens. Good speed and psuhing power.
Weaknesses - May be difficult to control. No superficially damaging weaponry.
Theme Tune - Motion City Soundtrack - Don't Call It a Comeback
Weight Distribution
Chassis - 10kg
Armour - 32.9kg
Batteries - 10.6kg
Wheels - 9kg
Motors - 6.88kg
Weapon - 18.8kg
Weapon Power - 0
Other Bits - 10kg
Name Origin - An Assegai is a zulu spear. The n is because it's back again.
Weight - 98.18kg
Dimension - H-30cm x L-70cm (without skirts) 90cm (with skirts) x W-60cm
Speed - 19.8mph and 8.9m/s
Shape - Box with complete hole missing from the front to the back. The hole is now only 5cm from the ground when the machine is the right way up
Ground Clearance - 5mm under chassis, 0 under skirts
Turning Circle - 0
Armour - 6mm grade 5 titanium all over. It has hinged skirts in the middle, all the way around that rest the same either way up. These are made from the same titanium. At the front and rear, the skirt
Locomotion - 4 x 310mm wet go-kart tyres on original wheels, but the wheels have had weight reducing holes drilled in to bring the weight down.
Batteries - 8 x 24V 3.3ah NiMh battlepacks
Motors - 4 x s28-150 Magmotors running at 24V, giving 11.72BHp. These are geared down at a ratio of 11:1
Weapons - The weapon is very similar to version one and relies entirely on the force of gravity, yet can probably be considered an offensive weapon. The idea is that 12 cables, made from plaited strands of wire sit at the front middle and back of the central hole, both on the top of the hole and the bottom. These cables each weigh 0.4kg in this regeneration. These cables support a 14kg solid steel bar, 90cm in length. In this generation the bar is tipped at either end with a cobalt tipped spike. The idea is that as the robot moves forward the momentum and acceleration will pull the rod backwards with the support of the cables. When it makes contact with an opponent, the momentum is stopped and the rod will swing forwards. This essentially results in a double impact, first from the robot itself, and then from the rod, which is essentially makes it a full body rammer with added oomph. The addition of the spike and skirts mean that this time around, the robot should be underneath it's opponent with the skirt when it hits, and the spike can pierce underbellies, or centre the shock attack on the surface area where the motors and batteries are most likely to be resting. If a robot is too low to get underneath then the previous tactic of running into the sides can still be obtained as the bar will swing just far enough. The cables are slightly too long to take the rod to the centre, which means that the bottom ones always hang looser. This is designed to allow extra support, whilst still being able to use the weapon when inverted. The weapon will work whether driving forwards or in reverse. This time we should be able to make holes in weak to medium armour, and create shocks through all but the very toughest armour. The tactic will always be to get as much acceleration in, under an opponent and into the base. If the impact throws them off, repeat. If not, attempt to open a pit and push them down it.
Srimech - Invertible
Strengths - Weapon will always hit no matter what happens. Good speed and psuhing power.
Weaknesses - May be difficult to control. No superficially damaging weaponry.
Theme Tune - Motion City Soundtrack - Don't Call It a Comeback
Weight Distribution
Chassis - 10kg
Armour - 32.9kg
Batteries - 10.6kg
Wheels - 9kg
Motors - 6.88kg
Weapon - 18.8kg
Weapon Power - 0
Other Bits - 10kg