Post by lewis on Feb 7, 2010 9:07:19 GMT -5
On December 15th 2009 Team Mechanical Menagerie returned to the Drowning City Forums to take part in the new season of ARC. 4 brand new entries were posted in the results thread, with 3 CADS being done by Area51Escapee (thanks again ) and my new heavyweight having been given to me by Spatula.
Team Mechanical Menagerie
Lightweight ~ Hit 'em Hard
Speed ~ 8
Weapon ~ 0 [effectively 6]
Armour ~ 9 [+2 wedge]
Traction ~ 5
The former semi-finalist Thwedge is back with a better name, a hardier chassis, a stronger, heavier weapon and improved stats. The wedge is hinged on the drive axis and the removable front spikes are also hinged, so that they are effectively double hinged. It works exactly the same upside down, plus can thwack both vertically and horizontally and the weapon has some anti-spinner holes now. The main focus is on fighting spinners now - something Thwedge couldn't do.
Middleweight ~ Armageddon
Speed ~ 8
Weapon ~ 0
Armour ~ 9 [+1 rear battering ram]
Traction ~ 5
A simple rammer, a bit boring but hopefully effective. The focus is more on armour than speed to combat spinners, and it has 5 heavy hinged wedges on the front. The side skirts also give defence against rammers, but are removable for fighting spinners if needs be.
Heavyweight ~ Exotherm
Speed ~ 4
Weapon ~ 11
Armour ~ 6 [+1 rear wedge]
Traction ~ 1
Originally belonging to Spatula, this Nightmare-esque vertical spinner is ready to deal out some serious punishment. The stats have been re-done and it's been moved from lightweight to heavyweight, because I already had a successful lightweight and I personally feel it looks far too big to be a lightweight. Has front hinged wedges, a rear shock-absorbing wedge and can run inverted via a system that allows the disc to adjust itself so that the wheels can touch the ground.
Superheavyweight ~ Inflammatory Slammer 2
Speed ~ 8
Weapon ~ 1
Armour ~ 8
Traction ~ 5
Previous quarter-finalist returns with the same design, but rebuilt and with new stats. The weapon is also new, as it is no longer a lifter but a pneumatic flipper. This means it can throw opponents six inches up, and although this is very weak for a flipper it doesn't matter because here the flipper is used as a lifter and with the ramming motion of the robot will quite easily flip opponents. Internal 4 wheel drive gives better control than before and once again the barbs on top can be used to trap opponents.
Team Mechanical Menagerie
Lightweight ~ Hit 'em Hard
Speed ~ 8
Weapon ~ 0 [effectively 6]
Armour ~ 9 [+2 wedge]
Traction ~ 5
The former semi-finalist Thwedge is back with a better name, a hardier chassis, a stronger, heavier weapon and improved stats. The wedge is hinged on the drive axis and the removable front spikes are also hinged, so that they are effectively double hinged. It works exactly the same upside down, plus can thwack both vertically and horizontally and the weapon has some anti-spinner holes now. The main focus is on fighting spinners now - something Thwedge couldn't do.
Middleweight ~ Armageddon
Speed ~ 8
Weapon ~ 0
Armour ~ 9 [+1 rear battering ram]
Traction ~ 5
A simple rammer, a bit boring but hopefully effective. The focus is more on armour than speed to combat spinners, and it has 5 heavy hinged wedges on the front. The side skirts also give defence against rammers, but are removable for fighting spinners if needs be.
Heavyweight ~ Exotherm
Speed ~ 4
Weapon ~ 11
Armour ~ 6 [+1 rear wedge]
Traction ~ 1
Originally belonging to Spatula, this Nightmare-esque vertical spinner is ready to deal out some serious punishment. The stats have been re-done and it's been moved from lightweight to heavyweight, because I already had a successful lightweight and I personally feel it looks far too big to be a lightweight. Has front hinged wedges, a rear shock-absorbing wedge and can run inverted via a system that allows the disc to adjust itself so that the wheels can touch the ground.
Superheavyweight ~ Inflammatory Slammer 2
Speed ~ 8
Weapon ~ 1
Armour ~ 8
Traction ~ 5
Previous quarter-finalist returns with the same design, but rebuilt and with new stats. The weapon is also new, as it is no longer a lifter but a pneumatic flipper. This means it can throw opponents six inches up, and although this is very weak for a flipper it doesn't matter because here the flipper is used as a lifter and with the ramming motion of the robot will quite easily flip opponents. Internal 4 wheel drive gives better control than before and once again the barbs on top can be used to trap opponents.