|
Heat 6
Feb 21, 2009 10:55:00 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:55:00 GMT -5
Round 1
Leprosy Infection (11) v Killotine:Evo v Door Stops - Door Stops Out Back to Rock 2 (27) v Psyclonised v The Grand Disillusion - The Grand Disillusion Out
|
|
|
Heat 6
Feb 21, 2009 10:55:31 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:55:31 GMT -5
3... 2... 1... Activate!
Straight from the off Leprosy Infection charges in the direction of Psyclonized who just immediately sits on the spot and allows it's hammers to get up to speed. Chris knows that to defeat the beast though he'll have to charge and try and stop the hammers from the off, and so flies straight into them with the drum facing. The impact causes little as AJ hasn't fully spun his machine up, but Leprosy Infection is knocked to once side and a few sparks fly from spinner on spinner. Chris turns in again, and repeats the process hammering into the hammers of Psyclonizer, causing more sparks and again being thrown slightly off course. This time Leprosy Infection finds himself facing the machine with his rear, slamming into him again, this time managing to get to him before AJ's machine has even started noticeably spinning, allowing him to push Psyclonized into the wall with a loud crash. He backs off, allowing Psyclonized to start driving forwards, but before he can give himself room to spin up again, Leprosy slams back into him with the drum, pushing him back once more, lifting him off the floor underneath the hammers. Psyclonized looks like he's beginning to panic with AJ behind the controls, as this fight hasn't started the way he meant it to one little bit.
Leprosy Infection repeats again and again, slamming into Psyclonized, preventing the favourite from moving anywhere in order to get his discs up to speed. This is superb driving from Chris, but what he's going to do for the rest of the fight remains a mystery. By this point as well, he's slammed so many times that the disc is at a halt, so no damage is being done other than possibly the odd scracth from the slams. Even so, that's enough for Chris to be well in control of this fight and he countinues, in and out, in and out, smoke flying from the wheels as he accelerates and brakes constantly for so long. However, this could be the point where Chris loses his momentum as, due to having been slammed so many times without response, the Refbot gets in the middle of the 2 to see if Psyclonizer is immobile and no sooner has he stepped in the way, does AJ move out of the way of the wall and go spinning off into the centre of the arena. This immediately seems like a hardship for Chris and his machine as Psyclonized immediately gets a chance to spin up to any kind of speed for the first time in the fight. Psyclonized is just getting up to some kind of speed when Leprosy Infection rams in with the drum once more. Again sparks fly as the two spinning weapons meet, but this time there's enough speed in the hammers to send both robots flying.
Leprosy Infection attempts to drive while still spinning around but ends off forcing himself into the wall, a poor display of driving from Chris for the first time. Psyclonized on the other hand has finally stopped doing it's crazy flailing spinning dance, and falls to the floor. Seeing he's got a good distance from Leprosy Infection, he pauses before spinning up, allowing himself time to hide cleverly, yet cowardishly behind the refbot. Leprosy Infection sees this and comes up with a clever idea of his own. He flies across the arena straight into the refbot, liftig him up with his spinning drum, straight into the hammers of Psyclonized. The hammers smash into the Refbot and immediately burst the CO2 cannister for the fire extinguisher, sending gas billowing into the arena where the sharpened hammers have punctures the cannister. Leprosy manages to dodge the falling carcass and swivels around the side through the gas, to find Psyclonized waiting with the hammers narely up to speed. Leprosy drives in and there's a horrendous cacophony as the 2 spinning weapons meet once more. The 2 robots spin away again, and it sends Psyclonized straight into the dead Refbot who has finally stopped giving off gas. The impact with the bulk of the referee stops the hammers dead, and this allows Leprosy Infection to come in on the attack again, managing to work out a direction sooner than previously, and slamming AJ's machine into the wall once more.
AJ realises he may be a little less lucky this time, and tries to escape again, only for Leprosy Infection to give him a wider berth this time and give him more room to get out. This turns out to be just to be able to get the drum up to a greater speed however and this time the drum lifts up Psyclonized and prods him up against the wall. AJ spins the weapon against the ground and this causes him to fall down... straight onto the top of Leprosy Infection. Chris doesn't know what to do as AJ's machine is beached on top of him flailing around with the weapon hoping that he'll unbalance himself and fall off the top. Chris reverses straight into the pit release button. But the impact just drops AJ's machine and he finds himself charging away as fast as he can to get away from the pit, whilst the weapons are at full tilt for the first time in the fight. Leprosy comes in headlong and slams into him with the drum once more. Another huge crash and another spinning exit for both robots. This time though when Leprosy Infection recovers, he realises that the drum has stopped and so close to the end of the fight. AJ's machine requires less energy this time to get up to speed and when Leprosy Infection comes in again, there's another crash, this time the hammers managing to smash into the side of the machinecompletely pushing one of the side bars inwards and bending the armour behind it.
This single impact seems to have done a lot to Leprosy Infection, who immediately seems more sluggish as it appears that the impact has impacted on its ability to move on one side. The damage is not catastrophic though as he still seems to be able to move, albeit with a slight lean to one side. AJ starts to believe that this fight might just be his for the taking and slams in again, but Leprosy manages to turn in time again just quickly enough to get the already broken disc into play as a sacrificial spinner killer. Nobody seems more surprised than Chris that he's taken on one of the most dangerous robots of all time and is still standing, especially so close to the end. Psyclonized comes in again for another slam, but once more the drum stands up to the beating, seemingly no more damage possible. As the fight nears the end, the dead refbot performs the one duty it's still capable of and counts down to the end of the fight.
CEASE!
And so to the judges
Damage - Leprosy managed to do lots of insignificant superficial damage but the big blows came from Psyclonized
LI - 2/10 * 5 - 10 P - 8/10 * 5 - 40
Aggression - Leprosy always seemed far more willing to go on the offensive, always trying to hit AJ's machine
LI - 7/10 * 4 - 28 P - 3/10 * 4 - 12
Style - Leprosy had more style in it's use of the arena and even the house robots
LI - 7/10 * 3 - 21 P - 3/10 * 3 - 9
Control - Although Leprosy managed to manouvre well, it also made a couple of fundamental errors tipping the balance slightly in Psyclonized's favour
LI - 4/10 * 2 - 8 P - 6/10 * 2 - 12
Dominance - Until the end of the fight, Leprosy always seemed ever so slightly more in control
LI - 6/10 * 1 - 6 P - 4/10 * 1 -4
Totals -
LI - 73 P - 77
What a close fight, and how close to a mammoth upset. But damage has most definitely swayed it and Psyclonized goes through to the heat final.
|
|
|
Heat 6
Feb 21, 2009 10:56:30 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:56:30 GMT -5
3... 2... 1... Activate!
Straight from the off it becomes avident, that unlike the high-paced frenetic attitude we had in the first of our round 2 fights, this one is likely to be a far more sedate affair with both Back To Rock 2 and Killotine Evo sliding out of their respextive corners delictaely. Neither robot seems to want to commit to making the first attack and this shows, as the 2 gently circle around the arena, either hoping one will make a mistake, or be the first to bravely take on the other. As it is, it's Killotine who makes the break first using a sudden burst of speed to plow straight into the side of Back To Rock 2 and slam the axe down onto the lurid 6mm titanium lid. A dent appears but nothing more as the axe bounces back up and into it's original position. This attack seems to make Martijn realise that he can't be entirely cautious in his approach and he attempts to turn to bring the wedges to face one another. Killotine is again the quicker however and seeing a potential overturning slams the axe down again, this time onto the front hydraulic lifter of Back to Rock 2 and this time getting the axe stuck in. Although the damage is minor, it's enough to give Killotine a grip, and he starts trying to push Back To Rock 2 around. He doesn't however have enough purchase, and so the 2 machines just end up in a tug of war that ends up looking more like a game of ring a roses.
Killotine lifts the axe out but Martijn is prepared for such an occurence and immediately charges at the front, inspiring Steve to slam the axe down again, only this time Back To Rock 2 is too quick and as the power of the axe lifts Steves machine into the air slightly, he gets underneath only to be hit on the top with the shaft of the axe which itself manages to make a small dent into Back To Rock 2's lid as well, showing just how much power there is in that Killotine axe. Martijn raises the arm and although progress is slow due to the hydraulic mechanism, it does the intended job, gently overturning Killotine who rolls off its rounded back and onto its top panel. His response is far faster than the original attack and in a flash the axe has fired and Killotine Evo is back on its wheels, albeit also back on the lifter of Back To Rock 2.
This time Martijn decides it's more worthwhile trying to ram the Team Braveheart machine into the wall, and he slowly accelerates before finally reaching a mammoth top speed and slamming Killotine Evo into the arena sidewall at the opposite side of the arena. he raises the flipper again, obviously tring to hoist Killotine out of the arena, but the slow nature of the mechanism makes this an impossible task, and he just ends up stacking him on his back against the pit release button. The pit descends as Martijn continues to have his machine hold his foe up against the wall, until the Refbot comes in and separates them. Martijn seems to be out of any other wortwhile ideas, as Killotine Evo flops back to Earth from his resting position on his back. He attempts to get underneath the sides of Back To Rock 2 but to no avail, and so instead just slams the axe down on the lid again, another hole appearing. He tries to push forwards, but Back To Rock also drives forwards and the result is to lead Killotine Evo in a curve going straight towards the pit. He releases the axe so he doesn't end up driving himself in, but this isn't of any great help as Back To Rock 2 immediately reverses and backs Killotine Evo into the pit which he'd been trying to avoid in the first place.
CEASE
Killotine gets the chop. Back To Rock goes like a wild thing into the heat final.
And so the heat final
Back To Rock 2 (27) v Psyclonized
|
|
|
Heat 6
Feb 21, 2009 10:56:49 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:56:49 GMT -5
Heat 6 - Heat Final - Psyclonized v Back To Rock 2 (27) - Tactics received via MSN
3... 2... 1... Activate!
And we're off, immediately AJ tries to get Psyclonized's hammers up to speed, whereas immediately Back To Rock 2 attempts to replicate the onslaught from Leprosy Infection from the last fight. He flies in lifter plates first at Psyclonized but the hammers are already up to a good speed and they slam into the 6mm titanium front panel, causing it to bend around where the hole left by Killotine is. Back To Rock 2's huge level of torque manages to keep him from flying away too far though, and he's back onto his foe in a split second. This second the hammers are barely whirling and with even more power in the drive than Leprosy Infection had before, Back To Rock 2 finds absolutely no problems shunting Psyclonized around the arena. He lifts up the arm gradually as he does so, so by the time he reachs the sidewall, he's got him pressed against one of the angle grinders. This turns out to be an absolutely genius attack from Back To Rock 2, but he doesn't quite know it yet, but when the Refbot comes to separate the 2, Psyclonized falls to the floor and it's immediately evident that one of the angle grinders has shredded straight through one of the rubber tyres. AJ tries to drive off on it, but it immediately unravels, and leaves him with only 3 working wheels on that wagon.
He does however manage to get the weapon up to a reasonable speed. Matirjn doesn't seem to be quite sure which part of his machine to use as a repellant, but quickly gathers that th elonger he takes to think, the quicker the hammers are moving. He immediately launches in rear first and gets a backside full of hardox... The back panel has completely caved in and it's the first damage that Psyclonized has cause in the heat that manages to show the real potency of the weapon. Again though torque kicks in, and Back To Rock 2 is just able to reverse into him, slamming him across the arena and into the pit release button before AJ has time to think about trying to drive in the opposite direction. The siren sounds and the pit descends and Martijn knows that it's his best chanceof disposing of AJ's favoured machine. He backs off in order to turn around and AJ tries to hobble away with his unbalanced 3 wheeled machine, but finds himself just wandering around very limply. He does managae to get the hammers slightly up to speed though, and another impact dents the lifter once more but Back To Rock 2 doesn't even get flung away by the impact.
Matirjn raises the lifter once more, which seems to be moving slightly more sluggishly in itself and props AJ against the wall. He backs off, comes round the side and delicately knocks him back off before he has a chance to fall and run away. AJ knows what's coming next and also knows that it could cause one of the biggest upsets of the series as Maritjn raises the lifter again slightly, turns delicately, before running Psyclonized to the edge of the pit, lowering the lifter, and sending one of the most dangerous machines that FFW has ever seen into the pit of oblivion and out of the competition.
CEASE
Psyclonized was hypnotized. Back To Rock? Carry on my wayward son He goes through to the series semi-finals.
|
|