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Heat 3
Feb 21, 2009 10:40:00 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:40:00 GMT -5
Round 1
Whirligig 5.0 (5) v Senkaganzen v Battle Raptor - Battle Raptor out
Salamander 3 (21) v Dead Horse Beater v YACATR - Salamander 3 out
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Heat 3
Feb 21, 2009 10:40:56 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:40:56 GMT -5
And so finally, after a long break, Will is finally ready to start writing again, and with this comes the first second round battle of Heat 3, which involves Whirligig 4.0 and Dead Horse Beater.
3… 2… 1… Activate!
Straight from the off, Whirligig 4.0 attempts to move as far away as possible from Dead Horse Beater to get it’s ring spinning up, but Dead Horse Beater catches it with little difficulty and hammers the axe down on top, getting into the shuffling plates. Steve tries to manoeuvre Whirly away but Dead Horse Beater begins dragging him around, with a bit of a struggle. Unfortunately for Frank, in the time he’s spent holding onto him, Steve has been able to get the spin of Whirligig 4.0 up to its maximum power. Frank continues to try and drag him around and eventually manages to get him over to the Pit Release Button which he duly presses; sending the sirens off and the pit immediately begins to descend.
Before he has a chance to try and manoeuvre his prey towards a smoky descent however, he is warned by the officials to release him from the pin as he has been captive for over 30 seconds. He lets go and immediately tries to slam straight into him with the front wedge but the impact sends him flying away, albeit with no damage other than a couple of sheared nuts and bolts. Whirligig 4.0 barely slows down at all however, and comes straight into him again with another attack on the wedge. The same thing happens again with Dead Horse Beater bearing the brunt of the attack seemingly very well.
Frank tries to regain control over his spinning machine but just ends up careering into the wall, leaving him a sitting duck for another attack for an increasingly menacing looking Whirligig 4.0. Frank attempts to get into forward motion, but before he can manage it another attack on the wedge leaves the main panel flying across the arena, having had most of the nuts and bolts sheared off.
Missing both a panel, and also beginning to limp slightly Frank tries to pull a plan out of the bag, and decides he will continually go in with the front of the now badly damaged wedge. After all, what more damage is he going to do? He comes in again, and brings down the axe once more, hoping to be in a position again to drag him into the pit or some other such hazardous obstacles, but as he brings it down, Whirligig backs off, before coming straight back in. The noise from the impact is tremendous, as gas fills the arena and the axe appears, hanging limply in its downward position, the sheer force sent through it apparently being enough to rip part of it away from its mechanisms.
Dead Horse Beater is in an absolute state and is barely able to move around the arena. Steve appears to take pity on this and slows down the outer shell to a less destructive speed. He nudges him once, sending him away with a few sparks, and nudges him again, and it appears he’s trying to manoeuvre him towards the pit. A couple more nudges, and with Dead Horse Beater sitting limp on the edge of the pit, he turns the shell right down, and with one last nudge, sends him plummeting into the drop to meet his maker.
CEASE
Dead Horse Beater couldn’t beat anything more than that. Whirligig 4.0 is through to the Heat Final.
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Heat 3
Feb 21, 2009 10:41:22 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:41:22 GMT -5
Welcome to the 2nd round 2 battle in Heat 3 of the Fowler Fic War Series 5 and today we see Yet Another cut Above The Rest going up against Sengazanken.
3… 2… 1… Activate!
Both robots move straight towards each other from the start, both obviously having the idea of preventing their opponent spinning up, whilst both losing aggression levels. It’s Sengazanken who gains more from this though, as with the superior shape and power for pushing, he slams YACATR into the wall and into the angle grinders, causing sparks to fly off one of YACATR’s truncated pyramid-shaped wheel pods.
AJ doesn’t respond too well to this onslaught, traversing his way out of a tight situation and spinning up the dual-contact area disc to a reasonable speed, Tony turns Sengazanken to face him with the hinged wedge and comes straight at him with it. The result is points for both parties, as on impact a small gash is left in the wedge of Tony’s machine, however the wedge pulls him up regardless of the impact and Tony ends up underneath the side of YACATR, possibly doing damage to the underbelly but invisible to the rest of us.
He drives across the arena and slams him into the wall once more, where YACATR flops onto his side, but the shape merely allows him to fall back right way up once more. Sengazanken wastes no time in preventing AJ from doing what he did before however, and gets underneath the discs slamming the discs into it, causing sparks to fly once more, before slamming him into the pit release button.
The siren sounds and the pit as ever descends, though with slightly less grace than usual. However in trying to reverse , he drops YACATR off the hinged wedge, and AJ moves away to get the disc up to speed. Tony chases after him to try and stop it spinning up too fast, but as he charges in, AJ moves his machine, just slightly and the attack hits the side of the hinged wedge, bending the hinge itself slightly and the slight movement, sends the wedge into the disc, preventing either of Tony’s front discs from working.
The impact has slown the disc down enough though that Tony can come in with the wedge again though, and he attempts to charge straight underneath YACATR once more. Sengazanken appears to have been slightly unbalanced and veers, ever so slightly to the right, this is still enough to get under the wheel pod of YACATR however, and begins once again moving him towards the pit. The bottom corner of the wedge is still digging into the arena floor and cause Sengazanken to move away from its intended destination, which soon leads to problems when he drops AJ’s machine once again not far from the pit. This gives AJ a chance to spin up his disc ready for Tony to try and come in again.
Tony decides to reverse this time as he feels that it may be easier to drive, which it soon proves to be, reversing straight back into him, only to be immediately met by the disc. The impact is huge, a massive gash being put in the side of Sengazanken, who flies off. But AJ loses control of his machine from the impact, and ends up spinning right over the edge of the pit. One wheel is stuck on the very edge. He tries to gain purchase but only ends up pulling himself further over the edge. Swaying he tries to get himself into a position to escape, but a massively slowed down Sengazanken, steers his way back into the frame. A little nudge, another little nudge, each one pushing YACATR closer to oblivion.
Finally, AJ gains some purchase, and begins to pull his way out but the limping Sengazanken once again nudges him back over the perimeter… this can’t go on for much longer, and thankfully it doesn’t as with one last slightly more powerful nudge, Sengazanken drops YACATR into the pit.
CEASE
Well, YACATR was teetering, tottering and eventually out, but he put up a better than good fight at points of that match. However, with a lot of repairs to be made, it’s Sengazanken that go through to the Heat Final!
And so to that heat final where it’s
Whirligig 4.0. (5) v Sengazanken
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Heat 3
Feb 21, 2009 10:42:58 GMT -5
Post by devilsincarnate on Feb 21, 2009 10:42:58 GMT -5
So here we have it, the heat final of Heat 3, where we’re gonna see Whirligig 4.0 up against Sengazanken for the 3rd spot in the semi-final.
Here we go.
3… 2… 1… Activate!
Whirligig 4.0 is the first to move at the whistle, going over to the corner of the arena in order to spin the up the massively devastating shell, whilst Sengazanken limps out of the blocks, bloodied and beaten from his last 2 skirmishes, but still just about going albeit with only one disc for this fight, as the other sits static, evidently damaged in the last bout against YACATR.
Whirligig 4.0 takes no time at all to get his shell up to speed, and immediately then starts moving towards a rather sheepish Sengazanken, who looked lightning fast in his first round battle, but is now limping at what looks like a fraction of the pace. Whirligig still seems to be wary of the front wedge and disc on Tony’s machine though, and so sidles up to the rear corner, making barely any contact but still shredding a gouge in the corner of the 8mm titanium shell.
The good thing about the attack for Steve though is, not only has he done damage, but he’s also not slowed the shell down, and is now directly behind Sengazanken. He makes the most of this an immediately reverses in for an attack on the full surface of the rear. He slams in and a loud popping noises fills the arena as he sends the middle of the panel inwards with a phenomenal shot, popping it like a knife through a coke can.
Tony’s limping further now, and it’s obvious that previous battles really have taken their toll. Smoke is starting to billow out of the machine, which is crawling almost snail paced. He does just about manage to make it to the pit release button which he nudges, in the vain hope, one would imagine, that he could possibly hope for a lucky spin, much like he had against YACATR in the last fight.
Whirligig’s not playing it stupid though, and comes in from the side this time, shell still spinning, smashing it again, and tearing a ravine into the side panel. Tony’s robot limps away, but only seems capable of going in a straight line. He slams the controls down up in the pod, and it appears to possibly reception that’s been damaged as he continues to go forward… Refbot realises he’s immobilised even though he’s still moving and comes into count him out.
CEASE
Sengazanken can’t summon the strength to get any further Whirligig 4.0 blows his way through into the series semi-finals.
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