Post by Un Autre Monde on Dec 12, 2008 5:00:03 GMT -5
Heat C - Originally posted on FRA 27 March 2008 - April 2 2008
FIRST, FROM SUFFOLK, ORKA MARK 4!
A six wheel drive marine beast armoured in titanium cladding, Orka has CO2 powered pneumatic weaponry consisting of a bucket scoop with a clamping arm, and a dorsal fin which extends to self right the machine. It has six wheel drive from S28-400 Magmotors which give it good traction and a maximum speed of fifteen miles an hour.
FROM MABLETHORPE, TRAX!
The name says it all, a tank tracked real machine with a front wedge scoop for getting underneath opponents and drawing them on to the front hinged pneumatic flipper bar. Trax runs from Magmotors and 4QD speed controllers with tank style steering, and is protected by high density polyethylene armour which is good for withstanding blunt impacts.
FROM TORONTO, SUPER GORE EVO!
Another tracked robot, Super Gore Evo runs on Vulkalon and titanium treads driven by Lynch motors and NiCad batteries at 36v, giving a top speed of eighteen miles an hour. It has skirt-like plates on each side to deter wedges and the main weapon is a set of interchangable horizontal hydraulic jaws that clamp or damage with a tip force of four tonnes.
FROM HOLLAND, SHEER HEART ATTACK!
More tracks here, from a robot that gains an advantage in battle by driving over an opponent and getting the front twenty two kilogram drum into play, spinning at 5000rpm. The tracks are titanium and allow the robot to be invertible, and are driven by 48v Lynch motors at speeds of fifteen miles an hour with the robot's armour being 6mm titanium with bars to protect the tracks.
FROM ENGLAND, SON OF RIPPER HEX!
SoR Hex is an invertible box design with wedges and titanium skirts on all sides to get under opponents, protected by Hardox armour and powered by Lynch motors driving aluminium and Vulkalon wheels at 12mph. The weaponry consists of a front CO2 low pressure rear hinged flipper with interchangable rear weapons including a horizontal or vertical spinning bar, a saw blade or an armoured ramming plate.
FROM ENGLAND, STORM II!
Finally, tonight's fastest and most well known robot, a realie with Lynch motors, custom speed control and six wheel drive underneath titanium armour. It relies on its speed and ramming power for weaponry, but also has a Magmotor-driven 4 bar lifting arm machined from aluminium, runs inverted, and has survived some of the most powerful spinners ever in the past.
GAUNTLET
ROBOTEERS, STAND BY
First tonight is Chris Mason's Orka Mk4.
3
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1
ACTIVATE
Orka immediately heads straight for the breezeblocks, ploughing into the centre of them and throwing up a cloud of white dust. It turns, and pushes the debris away, then attempts to about turn to reverse up the ramp. Coming back tentatively, Orka attempts to mount the seesaw...and stops. Chris tries his controls, but the wheels of his machine aren't making contact with the ground, caught up on the ramp by a piece of brick. Killalot notices, and comes in...bringing the claw down, nudging Orka to one side, and setting it free! Now, it can try and mount the ramp, but Killalot has other plans, and gets the lower part of the jaws in on Orka's right hand self righting arm, and closing them! Orka speeds up the ramp, away from the house robot, but leaving the metal righting bar severed on the floor, but it doesn't affect it, as Orka comes down, feints beyond Dead Metal and crosses into the end zone!
STOP, AND DEACTIVATE ROBOTS
Orka Mk4 - COMPLETED in 50.5 secs
***
ROBOTEERS, STAND BY
Shane Swan's turn next, with Trax.
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ACTIVATE
A slow start for Trax, as it comes out of the cage, but it turns and drives into the bricks, knocking them over easily. Clearing them out of the way with the scoop, Trax starts up the ramp, coming to one side as it does so but correcting itself. The ramp lowers, and Trax makes its way down, but comes straight into Shunt at the bottom, and the house robot rams it with the scoop...neither is able to get under the other, but Shunt seems to have the edge in pushing ability, and edges Trax back into the side wall, before bringing the axe down to put a dent in the front scoop! Trax tries to get free, but Shunt comes in agian, pinning it from the side and lifting the robot up with the scoop. Shane shakes his head, and tries to maneuver Trax free, but he's not getting any traction in thin air, the tracks just spinning as Dead Metal begins to show an interest, as Shunt's axe hits again, this time perforating the polyethylene top armour of Trax!
STOP, AND DEACTIVATE ROBOTS
Trax - 14.25 metres
***
Super Gore Evo next to take the challenge, driven by Kody Kunz.
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1
ACTIVATE
Super Gore Evo comes out and heads into the bricks, a popular choice this heat it would seem. The concrete comes crashing down, providing no real oposition to the claws of Super Gore Evo, who now comes in over the debris, but appears to be having problems turning on to the seesaw, with the bricks in the way - there's half of one between the claws and pieces under the tracks, preventing it from lining itself up properly. Killalot looms from the rear, coming in on Super Gore, which is now attempting to break through the right hand side railing, it would seem, but it doesn't look as if Super Gore has one of those tracks fully operating any more. Kody looks concerned, as from his view Super Gore disappears behind the bulk of Killalot, who gets the lance underneath the claws, and drags it up into the air, holding it aloft by a claw as Bash comes in up the left side alley, torching the underside of the stricken machine.
STOP, AND DEACTIVATE ROBOTS
Super Gore Evo - 2.75 metres
***
ROBOTEERS, STAND BY
Martijn Benschop is next, with Sheer Heart Attack II.
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2
1
ACTIVATE
It's a fast start, Sheer Heart Attack II coming out of the cage in reverse and ramming into the brick wall, and the bricks collapse around the robot as it comes through, and begins to come up the ramp, rolling over the debris with the tracks. The seesaw tilts, and some of the bricks that were carried between the tracks topple forward and slide down ahead of Sheer Heart Attack, as Dead Metal comes in to try and block the route, and gets the pincers in around one of the tracks. Martijn keeps going though, as the house robot's wheels spin in an attempt to slow the machine's advance, but the saw comes down and sparks fly from the plating protecting the sides of the robot. Sheer Heart Attack turns, though, and breaks the grip of the house robot, before Martijn powers forward over the finish line!
STOP, AND DEACTIVATE ROBOTS
Sheer Heart Attack II - COMPLETED in 35 secs
***
ROBOTEERS, STAND BY
Andrew Jackson's turn with SoR Hex now.
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1
ACTIVATE
Son Of Ripper Hex scrapes against the side of the cage, before backing up and coming out, and unusually turning as it comes in to the junction, towards the left hand route and the house robots. SoR drives forward, wanting to avoid Killalot, who advances down the passage and turns to block SoR's route. Andy pauses for a moment, before backing his robot away slightly and turning it just over the edge of the pit, away from the house robot, and coming away from danger and down the route, as Sgt. Bash sends out a burst of flame. He then comes in, towards SoR, and rams into the approaching robot with the blade, preventing further advancing. SoR backs away, before coming in and ramming the military machine, to wedge under it and push it out of the way, but it holds firm, and Shunt is now there with the scoop, getting in under the contestant robot! Bash flickers the torch again, and Shunt lifts SoR into the air, before turning towards the pit at the other side...dragging it towards the void before sending it down.
STOP, AND DEACTIVATE ROBOTS
SoR Hex - 11 metres
***
ROBOTEERS, STAND BY
Last to go is Storm II, with Ed Hoppitt and Paul Cuomo up in the control booth.
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1
ACTIVATE
Storm II comes straight out of the starting cage and into the right central barrier, somewhat clumsily. It backs up, and turns towards the saws, and the ramrig which is sitting invitingly open, and Storm drives in towards it, hoping to get through before it closes. It does begin to close, and Storm makes its way down between the saws, somewhat tentatively, before pausing brielfy to turn closer to the side, but it gets caught on the closing rig, knocking it off course. Ed reverses Storm a few inches to try and line up a clean run through the rest, but backs his machine on to the saws, and as sparks briefly fly, Storm gets stuck on the ramping, unable to move. Frantic discussions in the driver's booth ensue, as Storm's wheels spin without any effect, it's not going to make it any further down the course. Matilda awaits at the end, almost looking frustrated that she can't get in to savage Storm, but it can't come out to gain any more ground.
STOP, AND DEACTIVATE ROBOTS
Storm II - 7.75 metres
Leaderboard
1: Sheer Heart Attack II - Completed
2: Orka Mk4 - Completed
3: Trax - 14.25m
4: SoR Hex - 11m
5: Storm II - 7.75m
6: Super Gore Evo - 2.75m
FOOTBALL
This was probably one of my favourite things to write out of the entire tournament. I've always liked the football trials - all three of them - in the early series and duplicating that in fictional robots leads to...well...madness.
ROBOTEERS, STAND BY
Top platform, left to right: Ed Hoppitt, Andrew Jackson, Shane Swan, Chris Mason, Martijn Benschop
3
2
1
ACTIVATE
All five robots arranged in a semicircle here, and all quickly start off towards the centre, and it's Sheer Heart Attack that gets the ball first as Storm II gets SoR Hex and Trax wedges under Orka. Sheer Heart Attack turns, hoping to get the early goal, but Dead Metal comes out, gripping one of the tracks with the pincers and the ball rolls out from under the drum and bounces away from the side of the house robot. Storm comes in, ramming into the side of Sheer Heart Attack, who is released and turns for the ball, but SoR is there already, scooping underneath the ball and driving in towards the goal...Trax rams into Sgt. Bash, prompting a lick of flame, and Dead Metal goes for the advancing SoR, stopping its charge, but the ball's momentum keeps it going and over the line!
SON OF RIPPER HEX HAS SCORED!
Andy raises an arm in the air, before shaking hands with the people either side of him and setting off to collect his robot.
***
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1
ACTIVATE
Four machines remain, only three can go through, as Storm is first to the ball, but is knocked away by Orka reversing in, the ball rolling up towards the top of the playing area. Trax reverses into Orka as it tries to get to the ball, as Sheer Heart Attack knocks into it ahead of Storm, gaining possession, but Storm harasses Martijn's robot as they both cancel each other's turns out, ramming into the fence at the top. Sheer Heart attack turns to try to regain the ball, which rolls away, but Storm comes in, and collects the ball in its front, now making its way towards the goal. Orka comes in, ramming into Storm to try and stop the progress, but has little effect as its opponent catches up with the ball, goes beyond Dead Metal, and into the goal!
STORM II HAS SCORED!
Ed celebrates, congratulated by the others, before going down to retrieve Storm II.
***
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ACTIVATE
Sheer Heart Attack is first to the ball, collecting it beneath its tracks, as Trax turns away from Sgt. Bash, who rams into the side of the red machine with the front blade. Martijn concentrates, turning his robot for a good shot at the goal, avoiding the haphazard charge of Trax, who collides with the side of Orka, who isn't doing all that much at the moment, the scoop seemingly hung up on the surround. Trax tries to come in to stop Sheer Heart Attack's steady progress towards the goal, but hits the goalpost, and now Sheer Heart Attack has only Dead Metal to beat. The house robot comes out, ramming into Sheer Heart attack with the saw arm and halting it, but the ball rolls on...bouncing away from the claws of Dead Metal, and across the goal line!
SHEER HEART ATTACK II HAS SCORED!
Martijn looks somewhat relieved, shaking hands with Chris and Shane before going down to remove SHA from the arena.
***
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2
1
ACTIVATE
Only Orka Mk4 and Trax remain, and of those Trax is the more active, Orka appears to have a problem at this stage. Trax comes in on the ball, knocking it back into the surround, before ramming into Sgt. Bash again, turning away. Trax moves across towards Orka, which hasn't actually moved for some time - the scoop is off the surround, but it's completely stopped, and on the balcony Chris is saying something to Shane, looking depressed. Trax rams into Orka, almost trying to get it moving again it would seem, and Dead Metal has noticed this as well, coming out and grabbing a hold of Orka, dragging it over to the surround. However, the house robot is rammed by Trax, and lets go to target Shane's machine, and Bash comes in as well with a flick of flame. Trax struggles free of both house machines, wedging into Orka again, backing off and ramming it harder, but it's not doing any good for the whale, and Chris is shaking his head up on the platform, retracting his transmitter aerial. Orka is gripped by Dead Metal once more, and the house robot's saw comes down, scratching up the top paintwork as the sparks fly, while Trax now appears to be taking on the Sargeant, wedging in underneath and tipping it onto its side, inside the goalmouth! Shane celebrates, to Chris's applause, and now steers Trax up towards the ball, finally remembering that the ball should be in the goal. It stops, and nudges the ball, which rolls up on to the surround, and Trax rams the surround to get it free, and attempts to control it in the direction it should be going. Dead Metal's preoccupied with Orka, cutting a nice slot above the clamping device, Bash is going nowhere fast and Trax moves forward, under the ball, and steers it into Dead Metal! The house robot releases the long-dead Orka, now coming in on Trax, who attempts to get the ball again, and does so, but is rammed by the pincers...the ball rolls free, though, and stops just teasingly before the line! Trax's tracks are spinning, and it rotates Dead Metal around in some sort of dance with it, and the rear end of the robot hits the ball, at long last knocking it int the goal!
TRAX HAS SCORED!
On the balcony, Shane shakes his head in relief, laughing to hinself as he shakes Chris's hand, before they both come down from up high to assist in the moving of their robots.
Leaderboard
1st: SoR Hex
2nd: Storm II
3rd: Sheer Heart Attack
4th: Trax
Did not score: Orka Mk4
FIRST, FROM SUFFOLK, ORKA MARK 4!
A six wheel drive marine beast armoured in titanium cladding, Orka has CO2 powered pneumatic weaponry consisting of a bucket scoop with a clamping arm, and a dorsal fin which extends to self right the machine. It has six wheel drive from S28-400 Magmotors which give it good traction and a maximum speed of fifteen miles an hour.
FROM MABLETHORPE, TRAX!
The name says it all, a tank tracked real machine with a front wedge scoop for getting underneath opponents and drawing them on to the front hinged pneumatic flipper bar. Trax runs from Magmotors and 4QD speed controllers with tank style steering, and is protected by high density polyethylene armour which is good for withstanding blunt impacts.
FROM TORONTO, SUPER GORE EVO!
Another tracked robot, Super Gore Evo runs on Vulkalon and titanium treads driven by Lynch motors and NiCad batteries at 36v, giving a top speed of eighteen miles an hour. It has skirt-like plates on each side to deter wedges and the main weapon is a set of interchangable horizontal hydraulic jaws that clamp or damage with a tip force of four tonnes.
FROM HOLLAND, SHEER HEART ATTACK!
More tracks here, from a robot that gains an advantage in battle by driving over an opponent and getting the front twenty two kilogram drum into play, spinning at 5000rpm. The tracks are titanium and allow the robot to be invertible, and are driven by 48v Lynch motors at speeds of fifteen miles an hour with the robot's armour being 6mm titanium with bars to protect the tracks.
FROM ENGLAND, SON OF RIPPER HEX!
SoR Hex is an invertible box design with wedges and titanium skirts on all sides to get under opponents, protected by Hardox armour and powered by Lynch motors driving aluminium and Vulkalon wheels at 12mph. The weaponry consists of a front CO2 low pressure rear hinged flipper with interchangable rear weapons including a horizontal or vertical spinning bar, a saw blade or an armoured ramming plate.
FROM ENGLAND, STORM II!
Finally, tonight's fastest and most well known robot, a realie with Lynch motors, custom speed control and six wheel drive underneath titanium armour. It relies on its speed and ramming power for weaponry, but also has a Magmotor-driven 4 bar lifting arm machined from aluminium, runs inverted, and has survived some of the most powerful spinners ever in the past.
GAUNTLET
ROBOTEERS, STAND BY
First tonight is Chris Mason's Orka Mk4.
3
2
1
ACTIVATE
Orka immediately heads straight for the breezeblocks, ploughing into the centre of them and throwing up a cloud of white dust. It turns, and pushes the debris away, then attempts to about turn to reverse up the ramp. Coming back tentatively, Orka attempts to mount the seesaw...and stops. Chris tries his controls, but the wheels of his machine aren't making contact with the ground, caught up on the ramp by a piece of brick. Killalot notices, and comes in...bringing the claw down, nudging Orka to one side, and setting it free! Now, it can try and mount the ramp, but Killalot has other plans, and gets the lower part of the jaws in on Orka's right hand self righting arm, and closing them! Orka speeds up the ramp, away from the house robot, but leaving the metal righting bar severed on the floor, but it doesn't affect it, as Orka comes down, feints beyond Dead Metal and crosses into the end zone!
STOP, AND DEACTIVATE ROBOTS
Orka Mk4 - COMPLETED in 50.5 secs
***
ROBOTEERS, STAND BY
Shane Swan's turn next, with Trax.
3
2
1
ACTIVATE
A slow start for Trax, as it comes out of the cage, but it turns and drives into the bricks, knocking them over easily. Clearing them out of the way with the scoop, Trax starts up the ramp, coming to one side as it does so but correcting itself. The ramp lowers, and Trax makes its way down, but comes straight into Shunt at the bottom, and the house robot rams it with the scoop...neither is able to get under the other, but Shunt seems to have the edge in pushing ability, and edges Trax back into the side wall, before bringing the axe down to put a dent in the front scoop! Trax tries to get free, but Shunt comes in agian, pinning it from the side and lifting the robot up with the scoop. Shane shakes his head, and tries to maneuver Trax free, but he's not getting any traction in thin air, the tracks just spinning as Dead Metal begins to show an interest, as Shunt's axe hits again, this time perforating the polyethylene top armour of Trax!
STOP, AND DEACTIVATE ROBOTS
Trax - 14.25 metres
***
Super Gore Evo next to take the challenge, driven by Kody Kunz.
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2
1
ACTIVATE
Super Gore Evo comes out and heads into the bricks, a popular choice this heat it would seem. The concrete comes crashing down, providing no real oposition to the claws of Super Gore Evo, who now comes in over the debris, but appears to be having problems turning on to the seesaw, with the bricks in the way - there's half of one between the claws and pieces under the tracks, preventing it from lining itself up properly. Killalot looms from the rear, coming in on Super Gore, which is now attempting to break through the right hand side railing, it would seem, but it doesn't look as if Super Gore has one of those tracks fully operating any more. Kody looks concerned, as from his view Super Gore disappears behind the bulk of Killalot, who gets the lance underneath the claws, and drags it up into the air, holding it aloft by a claw as Bash comes in up the left side alley, torching the underside of the stricken machine.
STOP, AND DEACTIVATE ROBOTS
Super Gore Evo - 2.75 metres
***
ROBOTEERS, STAND BY
Martijn Benschop is next, with Sheer Heart Attack II.
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2
1
ACTIVATE
It's a fast start, Sheer Heart Attack II coming out of the cage in reverse and ramming into the brick wall, and the bricks collapse around the robot as it comes through, and begins to come up the ramp, rolling over the debris with the tracks. The seesaw tilts, and some of the bricks that were carried between the tracks topple forward and slide down ahead of Sheer Heart Attack, as Dead Metal comes in to try and block the route, and gets the pincers in around one of the tracks. Martijn keeps going though, as the house robot's wheels spin in an attempt to slow the machine's advance, but the saw comes down and sparks fly from the plating protecting the sides of the robot. Sheer Heart Attack turns, though, and breaks the grip of the house robot, before Martijn powers forward over the finish line!
STOP, AND DEACTIVATE ROBOTS
Sheer Heart Attack II - COMPLETED in 35 secs
***
ROBOTEERS, STAND BY
Andrew Jackson's turn with SoR Hex now.
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2
1
ACTIVATE
Son Of Ripper Hex scrapes against the side of the cage, before backing up and coming out, and unusually turning as it comes in to the junction, towards the left hand route and the house robots. SoR drives forward, wanting to avoid Killalot, who advances down the passage and turns to block SoR's route. Andy pauses for a moment, before backing his robot away slightly and turning it just over the edge of the pit, away from the house robot, and coming away from danger and down the route, as Sgt. Bash sends out a burst of flame. He then comes in, towards SoR, and rams into the approaching robot with the blade, preventing further advancing. SoR backs away, before coming in and ramming the military machine, to wedge under it and push it out of the way, but it holds firm, and Shunt is now there with the scoop, getting in under the contestant robot! Bash flickers the torch again, and Shunt lifts SoR into the air, before turning towards the pit at the other side...dragging it towards the void before sending it down.
STOP, AND DEACTIVATE ROBOTS
SoR Hex - 11 metres
***
ROBOTEERS, STAND BY
Last to go is Storm II, with Ed Hoppitt and Paul Cuomo up in the control booth.
3
2
1
ACTIVATE
Storm II comes straight out of the starting cage and into the right central barrier, somewhat clumsily. It backs up, and turns towards the saws, and the ramrig which is sitting invitingly open, and Storm drives in towards it, hoping to get through before it closes. It does begin to close, and Storm makes its way down between the saws, somewhat tentatively, before pausing brielfy to turn closer to the side, but it gets caught on the closing rig, knocking it off course. Ed reverses Storm a few inches to try and line up a clean run through the rest, but backs his machine on to the saws, and as sparks briefly fly, Storm gets stuck on the ramping, unable to move. Frantic discussions in the driver's booth ensue, as Storm's wheels spin without any effect, it's not going to make it any further down the course. Matilda awaits at the end, almost looking frustrated that she can't get in to savage Storm, but it can't come out to gain any more ground.
STOP, AND DEACTIVATE ROBOTS
Storm II - 7.75 metres
Leaderboard
1: Sheer Heart Attack II - Completed
2: Orka Mk4 - Completed
3: Trax - 14.25m
4: SoR Hex - 11m
5: Storm II - 7.75m
6: Super Gore Evo - 2.75m
FOOTBALL
This was probably one of my favourite things to write out of the entire tournament. I've always liked the football trials - all three of them - in the early series and duplicating that in fictional robots leads to...well...madness.
ROBOTEERS, STAND BY
Top platform, left to right: Ed Hoppitt, Andrew Jackson, Shane Swan, Chris Mason, Martijn Benschop
3
2
1
ACTIVATE
All five robots arranged in a semicircle here, and all quickly start off towards the centre, and it's Sheer Heart Attack that gets the ball first as Storm II gets SoR Hex and Trax wedges under Orka. Sheer Heart Attack turns, hoping to get the early goal, but Dead Metal comes out, gripping one of the tracks with the pincers and the ball rolls out from under the drum and bounces away from the side of the house robot. Storm comes in, ramming into the side of Sheer Heart Attack, who is released and turns for the ball, but SoR is there already, scooping underneath the ball and driving in towards the goal...Trax rams into Sgt. Bash, prompting a lick of flame, and Dead Metal goes for the advancing SoR, stopping its charge, but the ball's momentum keeps it going and over the line!
SON OF RIPPER HEX HAS SCORED!
Andy raises an arm in the air, before shaking hands with the people either side of him and setting off to collect his robot.
***
3
2
1
ACTIVATE
Four machines remain, only three can go through, as Storm is first to the ball, but is knocked away by Orka reversing in, the ball rolling up towards the top of the playing area. Trax reverses into Orka as it tries to get to the ball, as Sheer Heart Attack knocks into it ahead of Storm, gaining possession, but Storm harasses Martijn's robot as they both cancel each other's turns out, ramming into the fence at the top. Sheer Heart attack turns to try to regain the ball, which rolls away, but Storm comes in, and collects the ball in its front, now making its way towards the goal. Orka comes in, ramming into Storm to try and stop the progress, but has little effect as its opponent catches up with the ball, goes beyond Dead Metal, and into the goal!
STORM II HAS SCORED!
Ed celebrates, congratulated by the others, before going down to retrieve Storm II.
***
3
2
1
ACTIVATE
Sheer Heart Attack is first to the ball, collecting it beneath its tracks, as Trax turns away from Sgt. Bash, who rams into the side of the red machine with the front blade. Martijn concentrates, turning his robot for a good shot at the goal, avoiding the haphazard charge of Trax, who collides with the side of Orka, who isn't doing all that much at the moment, the scoop seemingly hung up on the surround. Trax tries to come in to stop Sheer Heart Attack's steady progress towards the goal, but hits the goalpost, and now Sheer Heart Attack has only Dead Metal to beat. The house robot comes out, ramming into Sheer Heart attack with the saw arm and halting it, but the ball rolls on...bouncing away from the claws of Dead Metal, and across the goal line!
SHEER HEART ATTACK II HAS SCORED!
Martijn looks somewhat relieved, shaking hands with Chris and Shane before going down to remove SHA from the arena.
***
3
2
1
ACTIVATE
Only Orka Mk4 and Trax remain, and of those Trax is the more active, Orka appears to have a problem at this stage. Trax comes in on the ball, knocking it back into the surround, before ramming into Sgt. Bash again, turning away. Trax moves across towards Orka, which hasn't actually moved for some time - the scoop is off the surround, but it's completely stopped, and on the balcony Chris is saying something to Shane, looking depressed. Trax rams into Orka, almost trying to get it moving again it would seem, and Dead Metal has noticed this as well, coming out and grabbing a hold of Orka, dragging it over to the surround. However, the house robot is rammed by Trax, and lets go to target Shane's machine, and Bash comes in as well with a flick of flame. Trax struggles free of both house machines, wedging into Orka again, backing off and ramming it harder, but it's not doing any good for the whale, and Chris is shaking his head up on the platform, retracting his transmitter aerial. Orka is gripped by Dead Metal once more, and the house robot's saw comes down, scratching up the top paintwork as the sparks fly, while Trax now appears to be taking on the Sargeant, wedging in underneath and tipping it onto its side, inside the goalmouth! Shane celebrates, to Chris's applause, and now steers Trax up towards the ball, finally remembering that the ball should be in the goal. It stops, and nudges the ball, which rolls up on to the surround, and Trax rams the surround to get it free, and attempts to control it in the direction it should be going. Dead Metal's preoccupied with Orka, cutting a nice slot above the clamping device, Bash is going nowhere fast and Trax moves forward, under the ball, and steers it into Dead Metal! The house robot releases the long-dead Orka, now coming in on Trax, who attempts to get the ball again, and does so, but is rammed by the pincers...the ball rolls free, though, and stops just teasingly before the line! Trax's tracks are spinning, and it rotates Dead Metal around in some sort of dance with it, and the rear end of the robot hits the ball, at long last knocking it int the goal!
TRAX HAS SCORED!
On the balcony, Shane shakes his head in relief, laughing to hinself as he shakes Chris's hand, before they both come down from up high to assist in the moving of their robots.
Leaderboard
1st: SoR Hex
2nd: Storm II
3rd: Sheer Heart Attack
4th: Trax
Did not score: Orka Mk4