Post by Un Autre Monde on Dec 12, 2008 4:41:22 GMT -5
Heat B - Originally posted on FRA 25 March 2008 - 27 March 2008
FIRST, FROM GEDDINGTON, BLACK PANTHER!
A half-moon shaped wedge with a flipper and a powerful pneumatic axe with a specially designed blade for more impact damage, yet with a point for focusing the force on one small area to avoid lodging it in an opponent. It's armoured in titanium and HDPE and has 4 wheel drive from two Magmotors giving a top speed of 22mph.
FROM GAINSBOROUGH, THE 6ISC!
The third placed machine in the Roaring Donkey, this robot's reputation most definitely precedes it, with the latest incarnation of the 'barbell of doom' looking as dangerous as ever. The robot's namesake spins at 2500rpm and is carved from a single block of metal for maximum durability, and it's designed to be unflippable with six triangularly-arranged wheels allowing it to be driven any way up.
FROM ORPINGTON, DEATH VIA DRUM!
Also known as D.V.D., this invertible box sports Hardox plating with Vulkanised wheels for more grip ans has four Lynch motors inside it - two power the drive at 36 horsepower, and the other two power the 'D' in D.V.D. - the front 15kg drum rotating at 6500rpm, with 3 S7 tool steel teeth that transmit 65kj of energy when they make contact.
FROM SUFFOLK, CRASH BANDI-BOT 3!
Crash takes the form of a parallelogram wedge with four wheel drive from Magmotors and titanium armour, and a front rear hinged flipper and rear pneumatic spike, both running off high pressure carbon dioxide pneumatics, but most important of all is the main feature, a shock-activated sound system that goes 'WOAH!'. Do I detect an obsession here?
FROM HOLLAND, BACK TO ROCK III!
This machine is designed for power and control, with six Lynch motor driven wheels and an electric lifter - and as if that wasn't enough, it's got a diamond edged sawblade in the middle of the lifter to pin an opponent on the wedge and do damage. The lifter runs off a unique rack-and-pinion mechanism that gives good lifting force, and titanium armour protects the vital components.
FROM TORONTO, MACDUFF THE THIRD!
Finally, tonight's heaviest robot Macduff came second in the last tournament, and is back in a new form with urethane rubber coated titanium tracks driven off Lynch motors at sixty volts, giving lots of power to propel the Hardox and polycarb armoured box along. The weaponry is interchangable, and can either be a spike or wedge lifting device or a static scoop.
GAUNTLET
ROBOTEERS, STAND BY
First to take on the gauntlet is Alex Holt, this time with Black Panther.
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Black Panther comes out of the cage, somewhat nervously, but turning and heading to its right, as it steers into the house robot route. Sir Killalot comes up, to try to stop Black Panther's progress, but it turns, and goes past the house robot, steering near the pit as it does so...and tipping! Alex holds his controls in the air, trying to drive Black Panther off the edge of the first pit, but Sir Killalot brings the lance down, tapping the side of the black robot, and it falls slowly down through the smoke and into the tyres.
STOP, AND DEACTIVATE ROBOTS
Black Panther - 4 metres
***
ROBOTEERS, STAND BY
Next it's Frank Goacher, driving The 6isc.
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And it's a quick start for The 6isc, powering away from the start and smashing int the brick wall, demolishing it at either end and causing the middle section to wobble and fall over. Coated in fine brick dust, The 6isc starts up the ramp, somewhat nervously, the over a metre wide axlebot only just fitting its wheels on the slope as it inclines in short bursts. The house robots are beginning to congregate at the other end, and Dead Metal comes forward, ramming the front edge of the seesaw, and The 6isc falls off the right hand side! Frank shakes his head, the wheel pods preventing his machine from moving one set of wheels, and the axle hung on the edge of the ramp suspending the other three in the air. It's not moving, and the house robots move in, Shunt denting the wheel housing with the axe, and Dead Metal making sparks from the titanium chassis.
STOP, AND DEACTIVATE ROBOTS
The 6isc - 6.5 metres
***
ROBOTEERS, STAND BY
Paul Cuomo driving Death Via Drum - minus its drum - is next.
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D.V.D. comes straight out of the cage and into the blocks, as the concrete chips fly. The robot attempts to mount the ramp, but is having trouble, it would seem, due to the bricks blocking its way...Sir Killalot comes in from behind, noticing this, but D.V.D. manages to get free and drives up the ramp, cradling half a brick between its weapon supports. The seesaw comes down, and Dead Metal is waiting, but D.V.D. holds back for a mament, and then feints to drive past the house robot's pincers, and speeding beneath Bash's lick of flame into the end zone, to Paul's delight!
STOP, AND DEACTIVATE ROBOTS
D.V.D. - Completed in 29.75 secs
***
ROBOTEERS, STAND BY
It's Crash Bandi-Bot's turn now, driven by Chris Mason.
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Crash Bandi-Bot drives out of the start quickly, and turns, moving forwards into the ramrig, which is open at this moment in time. Crash adjusts its positioning slightly, to get a straight run through, and then drives in, bypassing the saws and the closing barrier harmlessly...almost getting out...hit slightly by the barrier at the end, knocking it off course, and Matilda comes in, and raises the tusks, pinning one of Crash's wheels in the air! Chris pulls on his control stick, but his robot isn't going anywhere, all the wheels are off the ground and Matilda drags Crash backwards, actually down the course slightly, and jams the front wedge in against the fence. Shunt is in there as well, coming in with the axe - right behind the right rear wheel! That looks painful, and Matilda reverses in with the chainsaw, cutting a little slot in the side armour and provoking a cry of objection from inside the robot.
STOP, AND DEACTIVATE ROBOTS
Crash Bandi-Bot 3 - 13 metres
***
ROBOTEERS, STAND BY
Next up is Martijn Benschop's Back To Rock III.
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It's a tenatative start from Back To Rock, Martijn easing his robot out of the cage and steering it into the right hand route, before pausing briefly, the rig not yet open enough to let it through. The rig gradually opens, though, and Back To Rock comes in to the gap, driving down, nearly riding up on the rig though, and in correcting, it steers straight in to the saws! Titanium sparks fly all over the place, but BTR seems unharmed, and comes out over the flame pit...Matilda reverses in with the chainsaw, bringing it down on the top...more sparks are produced, but Matilda can't get enough power to pin Back To Rock in place, and Martijn throws a fist in the air as the robot edges past Matilda and over the flames in to the end zone.
STOP, AND DEACTIVATE ROBOTS
Back To Rock III - Completed in 38 secs
***
Last to run the gauntlet is Macduff The Third, driven by Kody Kunz...
*cut to pits. Kody is standing in front of Macduff (which is on a trolley), being interviewed by Joey before going in*
Joey: So, which route are you going for?
Kody: The middle one. I should be able to get through the bricks fairly easily, and the house robots shouldn't be a problem - I can probably get under them with the spikes, and Macduff has a <beep>load of traction from the treads, so pushing them will be easy.
Joey: Okay, good luck then.
*Kody and random guys begin to wheel the robot towards the arena, when Joey calls to them*
Joey: Is that a metric <beep>load, or an imperial <beep>load?
Kody: Uh...I dunno, but it's a lot. *shrugs*
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Macduff surges into the blocks, which crash down onto the tracked machine, some just disintegrating on the top armour as Macduff comes forward. The front of the robot briefly hops into the air, as the front spikes make contact with the ramp, before Macduff gets on the back of the seesaw...and suddenly speeds forward and launches itself off the end! Kody smiles at the acrobatics, but Macduff is now being approached by Shunt, who drives in with the scoop...but the scoop rides up the lifting spikes, and Macduff comes forward, pushing the house robot with ease! The axe comes down, but pecking at thin air, as Macduff pushes Shunt ahead of it, into the end zone!
STOP, AND DEACTIVATE ROBOTS
Macduff The Third - Completed in 18.66 secs
Leaderboard
1: Macduff The Third - Completed
2: D.V.D. - Completed
3: Back To Rock - Completed
4: Crash Bandi-Bot 3 - 13m
5: The 6isc - 6.5m
6: Black Panther - 4m
TUG OF WAR
THE 6ISC
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And the machines start pulling, The 6isc sporting a rather unnatural extension to the weapon today, so the chain can clip on to something. It's even so far, Dead Metal pulling The 6isc sometimes, and then vice versa. The house robot is pulled backwards by Frank's machine, but turns slightly, and floors the power...and The 6isc's rear wheels lift off the ground! Its traction is greatly reduced, and Dead Metal now has no difficulty pulling the axlebot towards the pit...just at the end, The 6isc manages to get four wheels on the floor again, but it's too little, too late, and it tips into the smoke!
The 6isc - 18 seconds
DEATH VIA DRUM
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D.V.D. reverses, as the chain pulls taut, and it jitters forward slightly as Dead Metal pulls on the other end. Paul grits his teeth, and D.V.D. slowly begins moving backwards - but Dead Metal drives forward, and D.V.D jerks towards the pit about three inches before getting grip again. There are more periods of each pulling the other slightly, with Dead Metal perhaps gaining the advantage a bit more often, but D.V.D. isn't going down very fast, and the seconds tick down, both machines seeming to give up as Paul looks relieved.
D.V.D. - SURVIVED
CRASH BANDI-BOT 3
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Crash begins to pull, the chain tightening as it tries to get a grip on Dead Metal, but it moves back towards the pit instead! Chris holds his transmitter above his head, and Crash's wheels spin, and slowly get traction and reverse the direction of travel. Dead Metal pulls again, and Crash moves back, but getting grip on the floor again, and pulling the house robot briefly. This seems to be repeating itself quite a bit here, both machines pulling, but neither dominating the other. Crash pulls again, and actually manages to pull Dead Metal further...but the opponent digs in, and drags Crash forward...and forward...and forward...and on the edge of the pit! Chris is shaking his head, all it would take is one final pull, and Dead Metal drives down the ramp to oblige and submerge Crash Bandi-Bot.
CRASH BANDI-BOT 3 - 28.75 secs
BACK TO ROCK III
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Tugging begins, and immediately it would seem Back To Rock has the upper hand here, with its six wheel drive giving it more power, pulling the house robot towards the pit...Dead Metal regains ground, though, briefly pulling Back To Rock back. Martijn digs in, though, and Back To Rock pulls forward again, before Dead Metal moves back, and then more pulling, and the house robot edges towards the pit...Dead Metal turns into the pulling, but one of its wheels is on the edge! Back To Rock reverses near the pit, and then floors the power, pulling the chain taut, and Dead Metal slides into oblivion!
BACK TO ROCK III - WON in 24.5 secs
MACDUFF THE THIRD
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Macduff begins pulling, and almost immediately it would seem he faces little resistance, pulling Dead Metal along almost effortlessly, almost to the pit, but the house robot finds some traction, and Macduff goes forwards, only slightly though. MacDuff resumes pulling, the tracks scraping the platform surface, as it drags Dead Metal backwards in a cloud of tyre smoke-
BANG! Suddenly, a puff of smoke comes from the right hand side of Macduff, and Dead Metal moves away from the pit a few inches! Kody cranes his neck to see what's going on, looking concerned, but Dead Metal now dragging Macduff towards the pit slowly, amidst wheelspin...Kody tries his controls, and MacDuff turns on one side, then moves slightly forward on its remaining track and slams the corner of the wedge into the wall! Now this presents a problem, as the wedge is digging in to the wall and preventing Dead Metal from being able to pull Macduff further. There's struggling, but it isn't going anywhere fast, the wedge stabbing deeper into the side and preventing movement before the time runs out.
In the pits, Kody discovered a fuse in the right side speed controller had blown during the pulling, having problems with the high current draw.
Macduff The Third - SURVIVED
Leaderboard
1: Back To Rock III - Victorious
2: D.V.D. - Survived
3: Macduff The Third - Survived
4: Crash Bandi-Bot 3 - 28.75 secs
5: The 6isc - 18 secs
FIRST, FROM GEDDINGTON, BLACK PANTHER!
A half-moon shaped wedge with a flipper and a powerful pneumatic axe with a specially designed blade for more impact damage, yet with a point for focusing the force on one small area to avoid lodging it in an opponent. It's armoured in titanium and HDPE and has 4 wheel drive from two Magmotors giving a top speed of 22mph.
FROM GAINSBOROUGH, THE 6ISC!
The third placed machine in the Roaring Donkey, this robot's reputation most definitely precedes it, with the latest incarnation of the 'barbell of doom' looking as dangerous as ever. The robot's namesake spins at 2500rpm and is carved from a single block of metal for maximum durability, and it's designed to be unflippable with six triangularly-arranged wheels allowing it to be driven any way up.
FROM ORPINGTON, DEATH VIA DRUM!
Also known as D.V.D., this invertible box sports Hardox plating with Vulkanised wheels for more grip ans has four Lynch motors inside it - two power the drive at 36 horsepower, and the other two power the 'D' in D.V.D. - the front 15kg drum rotating at 6500rpm, with 3 S7 tool steel teeth that transmit 65kj of energy when they make contact.
FROM SUFFOLK, CRASH BANDI-BOT 3!
Crash takes the form of a parallelogram wedge with four wheel drive from Magmotors and titanium armour, and a front rear hinged flipper and rear pneumatic spike, both running off high pressure carbon dioxide pneumatics, but most important of all is the main feature, a shock-activated sound system that goes 'WOAH!'. Do I detect an obsession here?
FROM HOLLAND, BACK TO ROCK III!
This machine is designed for power and control, with six Lynch motor driven wheels and an electric lifter - and as if that wasn't enough, it's got a diamond edged sawblade in the middle of the lifter to pin an opponent on the wedge and do damage. The lifter runs off a unique rack-and-pinion mechanism that gives good lifting force, and titanium armour protects the vital components.
FROM TORONTO, MACDUFF THE THIRD!
Finally, tonight's heaviest robot Macduff came second in the last tournament, and is back in a new form with urethane rubber coated titanium tracks driven off Lynch motors at sixty volts, giving lots of power to propel the Hardox and polycarb armoured box along. The weaponry is interchangable, and can either be a spike or wedge lifting device or a static scoop.
GAUNTLET
ROBOTEERS, STAND BY
First to take on the gauntlet is Alex Holt, this time with Black Panther.
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Black Panther comes out of the cage, somewhat nervously, but turning and heading to its right, as it steers into the house robot route. Sir Killalot comes up, to try to stop Black Panther's progress, but it turns, and goes past the house robot, steering near the pit as it does so...and tipping! Alex holds his controls in the air, trying to drive Black Panther off the edge of the first pit, but Sir Killalot brings the lance down, tapping the side of the black robot, and it falls slowly down through the smoke and into the tyres.
STOP, AND DEACTIVATE ROBOTS
Black Panther - 4 metres
***
ROBOTEERS, STAND BY
Next it's Frank Goacher, driving The 6isc.
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And it's a quick start for The 6isc, powering away from the start and smashing int the brick wall, demolishing it at either end and causing the middle section to wobble and fall over. Coated in fine brick dust, The 6isc starts up the ramp, somewhat nervously, the over a metre wide axlebot only just fitting its wheels on the slope as it inclines in short bursts. The house robots are beginning to congregate at the other end, and Dead Metal comes forward, ramming the front edge of the seesaw, and The 6isc falls off the right hand side! Frank shakes his head, the wheel pods preventing his machine from moving one set of wheels, and the axle hung on the edge of the ramp suspending the other three in the air. It's not moving, and the house robots move in, Shunt denting the wheel housing with the axe, and Dead Metal making sparks from the titanium chassis.
STOP, AND DEACTIVATE ROBOTS
The 6isc - 6.5 metres
***
ROBOTEERS, STAND BY
Paul Cuomo driving Death Via Drum - minus its drum - is next.
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D.V.D. comes straight out of the cage and into the blocks, as the concrete chips fly. The robot attempts to mount the ramp, but is having trouble, it would seem, due to the bricks blocking its way...Sir Killalot comes in from behind, noticing this, but D.V.D. manages to get free and drives up the ramp, cradling half a brick between its weapon supports. The seesaw comes down, and Dead Metal is waiting, but D.V.D. holds back for a mament, and then feints to drive past the house robot's pincers, and speeding beneath Bash's lick of flame into the end zone, to Paul's delight!
STOP, AND DEACTIVATE ROBOTS
D.V.D. - Completed in 29.75 secs
***
ROBOTEERS, STAND BY
It's Crash Bandi-Bot's turn now, driven by Chris Mason.
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Crash Bandi-Bot drives out of the start quickly, and turns, moving forwards into the ramrig, which is open at this moment in time. Crash adjusts its positioning slightly, to get a straight run through, and then drives in, bypassing the saws and the closing barrier harmlessly...almost getting out...hit slightly by the barrier at the end, knocking it off course, and Matilda comes in, and raises the tusks, pinning one of Crash's wheels in the air! Chris pulls on his control stick, but his robot isn't going anywhere, all the wheels are off the ground and Matilda drags Crash backwards, actually down the course slightly, and jams the front wedge in against the fence. Shunt is in there as well, coming in with the axe - right behind the right rear wheel! That looks painful, and Matilda reverses in with the chainsaw, cutting a little slot in the side armour and provoking a cry of objection from inside the robot.
STOP, AND DEACTIVATE ROBOTS
Crash Bandi-Bot 3 - 13 metres
***
ROBOTEERS, STAND BY
Next up is Martijn Benschop's Back To Rock III.
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It's a tenatative start from Back To Rock, Martijn easing his robot out of the cage and steering it into the right hand route, before pausing briefly, the rig not yet open enough to let it through. The rig gradually opens, though, and Back To Rock comes in to the gap, driving down, nearly riding up on the rig though, and in correcting, it steers straight in to the saws! Titanium sparks fly all over the place, but BTR seems unharmed, and comes out over the flame pit...Matilda reverses in with the chainsaw, bringing it down on the top...more sparks are produced, but Matilda can't get enough power to pin Back To Rock in place, and Martijn throws a fist in the air as the robot edges past Matilda and over the flames in to the end zone.
STOP, AND DEACTIVATE ROBOTS
Back To Rock III - Completed in 38 secs
***
Last to run the gauntlet is Macduff The Third, driven by Kody Kunz...
*cut to pits. Kody is standing in front of Macduff (which is on a trolley), being interviewed by Joey before going in*
Joey: So, which route are you going for?
Kody: The middle one. I should be able to get through the bricks fairly easily, and the house robots shouldn't be a problem - I can probably get under them with the spikes, and Macduff has a <beep>load of traction from the treads, so pushing them will be easy.
Joey: Okay, good luck then.
*Kody and random guys begin to wheel the robot towards the arena, when Joey calls to them*
Joey: Is that a metric <beep>load, or an imperial <beep>load?
Kody: Uh...I dunno, but it's a lot. *shrugs*
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Macduff surges into the blocks, which crash down onto the tracked machine, some just disintegrating on the top armour as Macduff comes forward. The front of the robot briefly hops into the air, as the front spikes make contact with the ramp, before Macduff gets on the back of the seesaw...and suddenly speeds forward and launches itself off the end! Kody smiles at the acrobatics, but Macduff is now being approached by Shunt, who drives in with the scoop...but the scoop rides up the lifting spikes, and Macduff comes forward, pushing the house robot with ease! The axe comes down, but pecking at thin air, as Macduff pushes Shunt ahead of it, into the end zone!
STOP, AND DEACTIVATE ROBOTS
Macduff The Third - Completed in 18.66 secs
Leaderboard
1: Macduff The Third - Completed
2: D.V.D. - Completed
3: Back To Rock - Completed
4: Crash Bandi-Bot 3 - 13m
5: The 6isc - 6.5m
6: Black Panther - 4m
TUG OF WAR
THE 6ISC
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And the machines start pulling, The 6isc sporting a rather unnatural extension to the weapon today, so the chain can clip on to something. It's even so far, Dead Metal pulling The 6isc sometimes, and then vice versa. The house robot is pulled backwards by Frank's machine, but turns slightly, and floors the power...and The 6isc's rear wheels lift off the ground! Its traction is greatly reduced, and Dead Metal now has no difficulty pulling the axlebot towards the pit...just at the end, The 6isc manages to get four wheels on the floor again, but it's too little, too late, and it tips into the smoke!
The 6isc - 18 seconds
DEATH VIA DRUM
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D.V.D. reverses, as the chain pulls taut, and it jitters forward slightly as Dead Metal pulls on the other end. Paul grits his teeth, and D.V.D. slowly begins moving backwards - but Dead Metal drives forward, and D.V.D jerks towards the pit about three inches before getting grip again. There are more periods of each pulling the other slightly, with Dead Metal perhaps gaining the advantage a bit more often, but D.V.D. isn't going down very fast, and the seconds tick down, both machines seeming to give up as Paul looks relieved.
D.V.D. - SURVIVED
CRASH BANDI-BOT 3
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Crash begins to pull, the chain tightening as it tries to get a grip on Dead Metal, but it moves back towards the pit instead! Chris holds his transmitter above his head, and Crash's wheels spin, and slowly get traction and reverse the direction of travel. Dead Metal pulls again, and Crash moves back, but getting grip on the floor again, and pulling the house robot briefly. This seems to be repeating itself quite a bit here, both machines pulling, but neither dominating the other. Crash pulls again, and actually manages to pull Dead Metal further...but the opponent digs in, and drags Crash forward...and forward...and forward...and on the edge of the pit! Chris is shaking his head, all it would take is one final pull, and Dead Metal drives down the ramp to oblige and submerge Crash Bandi-Bot.
CRASH BANDI-BOT 3 - 28.75 secs
BACK TO ROCK III
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Tugging begins, and immediately it would seem Back To Rock has the upper hand here, with its six wheel drive giving it more power, pulling the house robot towards the pit...Dead Metal regains ground, though, briefly pulling Back To Rock back. Martijn digs in, though, and Back To Rock pulls forward again, before Dead Metal moves back, and then more pulling, and the house robot edges towards the pit...Dead Metal turns into the pulling, but one of its wheels is on the edge! Back To Rock reverses near the pit, and then floors the power, pulling the chain taut, and Dead Metal slides into oblivion!
BACK TO ROCK III - WON in 24.5 secs
MACDUFF THE THIRD
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Macduff begins pulling, and almost immediately it would seem he faces little resistance, pulling Dead Metal along almost effortlessly, almost to the pit, but the house robot finds some traction, and Macduff goes forwards, only slightly though. MacDuff resumes pulling, the tracks scraping the platform surface, as it drags Dead Metal backwards in a cloud of tyre smoke-
BANG! Suddenly, a puff of smoke comes from the right hand side of Macduff, and Dead Metal moves away from the pit a few inches! Kody cranes his neck to see what's going on, looking concerned, but Dead Metal now dragging Macduff towards the pit slowly, amidst wheelspin...Kody tries his controls, and MacDuff turns on one side, then moves slightly forward on its remaining track and slams the corner of the wedge into the wall! Now this presents a problem, as the wedge is digging in to the wall and preventing Dead Metal from being able to pull Macduff further. There's struggling, but it isn't going anywhere fast, the wedge stabbing deeper into the side and preventing movement before the time runs out.
In the pits, Kody discovered a fuse in the right side speed controller had blown during the pulling, having problems with the high current draw.
Macduff The Third - SURVIVED
Leaderboard
1: Back To Rock III - Victorious
2: D.V.D. - Survived
3: Macduff The Third - Survived
4: Crash Bandi-Bot 3 - 28.75 secs
5: The 6isc - 18 secs