Post by lewis on Nov 16, 2008 15:55:40 GMT -5
Play-off
Hypertension MK3 vs. Wedga Triton
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ACTIVATE!
The play-off is the only fight in the tournament that won’t bring you one step closer to the championship victory, but it will get you the bronze medal if you win, and both these robots deserve something after coming through 3 tough rounds to reach the semi-finals only to lose at the penultimate hurdle. However only one of these machines will clinch that last place on the podium, and Wedga Triton is the more aggressive machine at the beginning of this round as it rams towards Hypertension MK3 right from the buzzer, turning slightly away from the front of Hypertension to try and ram the corner of the wedge, but the opposing flipper-robot turns to meet the onslaught and the low front ground clearances cancel one another out. Wedga Triton prevails in the pushing match and starts moving Hypertension back across the arena floor and into the spike strip, but a slow impact like this one won’t cause any damage.
Hypertension escapes and drives on the attack of Wedga Triton, dodging the front of the robot and managing to attack the side, pushing Wedga onto the killsaws, which pop it up into the air and allow Hypertension to drive underneath the raised skirts of Wedga Triton, now pushing it against the arena side wall and flipping it high above the barrier! But Wedga Triton was driving off the wedge and as a result is thrown sideways away from the wall and it crashes down onto its back a few feet away.
Andy self-rights and turns to meet another oncoming onslaught from Hypertension MK3, and this time gains the advantage, now driving Hypertension back across the arena and flipping it up into the air with a snort of a carbon dioxide gas, leaving Matty stacked up against the pit release button! Another blast of co2 and Hypertension stylishly somersaults back onto its wheels and drives back on the attack, ramming under Wedga Triton just as the flipper resets, allowing another pushing battle to take place. Wedga Triton again prevails and rams Hypertension MK3 back across the arena towards the pit, but Matty manages to spin away and out his wedge under the exposed ground clearance at the rear of Wedga Triton and powers forwards into the arena wall, firing the flipper and sending Wedga Triton high into the air to come crashing down onto the camera tracks.
CEASE!
Wedga Triton just misses out; Hypertension MK3 wins the bronze medal!
And now we have the awards, as we like to congratulate not only the most successful designs but also the most creative and innovative here at Mechanical Maelstrom.
First up is the award for the Best Engineered Robot, and this season several machines including The Zodiac, Hypertension MK3 and Supreme were considered for this award, but the winner is Holepunch 2.0, who was not only a very successful machine but also very well engineered with the powerful pneumatic crusher and thick armour in one.
Secondly we have the award for the Most Original Entry, and some of the excellent nominees were Visioned, Holepunch 2.0 and the season 1.0 champion Sheer Heart Attack 2, but the winner of this award is The May Tracks Has You, whose innovative weapon synergy proved damaging to Neo-Mecha early on.
The third award here goes to the Most Promising Newcomer, and as all 4 of our semi-finalists were newcomers they are the nominees – Wedga Triton, Hypertension MK3, Holepunch 2.0 and Dantu! The judges have selected Wedga Triton as the recipient of this award, because the only 2 battles it lose were down to chance and so it could very well go all the way next season.
The final award this season is for the Best Weapon, as weapons are perhaps the most exciting part of robot combat and we like to see a lot of damaging weapons. The nominees for this award were the powerful spinning shell of The Zodiac, the interesting weapon synergy of Nidhogg Evo and the powerful flipper of Hypertension MK3, but the most damaging by far was the mega-crusher of Holepunch 2.0, who has now taken home 2 awards and a nomination tonight, even before it enters the arena for the final!
Speaking of which...
Grand Final
Dantu vs. Holepunch 2.0
And so we are left with two machines who have battled furiously for these two places in the final. Both machines are not the ordinary type, with one being a nippy axlebot sporting a dangerous spinning disc and the other being a powerful pneumatic crusher. Let’s see how they got this far...
In the first round Dantu was slightly lucky, with Visioned pitting both Monolith and 4th seed Leprosy Infection.
In the second round however it took on powerful flipper Eternia, taking a narrow judge’s decision, 8.1 – 7.975.
In the quarter-finals it met second seed Gabriel IV, battling a tough round and winning another close decision, 9425 – 6.675, scoring the highest judge’s decision score of the series so far!
In the semi-finals it came up against Wedga Triton, finally knocking out an opponent when Wedga’s removable link was knocked loose by a bludgeoning attack from Dantu.
In the opening melees Holepunch 2.0 was very impressive, destroying both Tira V’s weapons while Dendroaspis dealt with Black Panther.
In the round of 16 Hot Sauce’s thick hardox armour wasn’t enough to stop it being mutilated by the pneumatic crusher weapon before it was dumped in the pit.
The quarter-finals went brilliantly for Holepunch 2.0, as it shockingly took out the reigning champion Sheer Heart Attack 2!
The semi-finals also went well as Hypertension MK3 was dumped in the pit after a tough fight.
3...
2...
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ACTIVATE!
The match begins and Dantu’s spinning disc immediately starts whirring up to speed, the blades seemingly vanishing as the dangerous lynch motor powered weapon gets going while Holepunch attacks from the other side of the arena, but the wheelchair motors don’t give it much speed and compared to the 22mph top speed of Dantu Holepunch is literally a snail! Nevertheless, Leo keeps the front of Holepunch facing Dantu so that Alex can’t avoid the dangerous front of Holepunch. However the speedy Dantu makes a run for the side of Holepunch and the slow speed of Holepunch is only enough to turn the corner of the wedge towards Dantu’s spinning disc in time, meaning Holepunch is thrown over by the attack of the disc. A chunk of HDPE flies away and Dantu attacks again rapidly, striking before Holepunch self-rights and flipping it over again, also buckling the self-righting hoop with that hit! However it’s so thick that it will still self-right easily should Holepunch be flipped again.
Leo now drives on the attack of Dantu who reverses away with its superior speed, but finds itself trapped in the corner! The killsaws pop up and in a smattering of sparks Dantu is tossed onto its side, allowing Holepunch 2.0 to drive in and trap Dantu on the wedge, swiftly biting down with the crusher, which snags one of the gaps in the hardox frame of Dantu, being it very slightly and holding on tight, but not really managing to any serious damage due to the strength of Dantu’s armour. However it has a weak grip and now Leo drives Dantu across the arena, slamming it into the pit release button!
The grip wasn’t strong enough to survive the impact and Dantu escapes, albeit with a bend in the frame. Alex turns now as the disc spins up again and runs around Holepunch again, this time successfully knocking into the rear of the machine, leaving a hefty scar in the HDPE and flipping Holepunch up onto the point of the crusher! The crusher snaps shut, allowing Holepunch to self-right, but carving a big scratch in the arena floor. As the crusher resets Dantu strikes again though, this time flipping Holepunch flat on its back and ripping off the rear armour panel! Holepunch rolls right over and drives away, but Dantu attacks again and slams the exposed rear with the disc, throwing Holepunch over again and ripping out some cabling!!
Holepunch self-rights and tries to drive back at Dantu, but turns in a complete circle! That cabling must have been the connection to one of the drive motors and now Holepunch can only move in a circle! Dantu spins up the disc again and attacks one last time, throwing Holepunch over again as the defeated machine gives up on trying to get away as the crowd count it down and out of the match.
10, 9, 8, 7, 6, 5, 4, 3, 2, 1!
Holepunch is immobilised, meaning we’re spared a close final this season as Dantu’s far superior speed just meant Holepunch couldn’t get hold of Alex’s slippery axlebot often enough to take the win.
CEASE!
Holepunch 2.0 is punched; DANTU WINS MECHANICAL MAELSTROM SEASON 2.0!
I’d like to thank everyone that entered this competition, and I hope to see you back next time!
Hypertension MK3 vs. Wedga Triton
3...
2...
1...
ACTIVATE!
The play-off is the only fight in the tournament that won’t bring you one step closer to the championship victory, but it will get you the bronze medal if you win, and both these robots deserve something after coming through 3 tough rounds to reach the semi-finals only to lose at the penultimate hurdle. However only one of these machines will clinch that last place on the podium, and Wedga Triton is the more aggressive machine at the beginning of this round as it rams towards Hypertension MK3 right from the buzzer, turning slightly away from the front of Hypertension to try and ram the corner of the wedge, but the opposing flipper-robot turns to meet the onslaught and the low front ground clearances cancel one another out. Wedga Triton prevails in the pushing match and starts moving Hypertension back across the arena floor and into the spike strip, but a slow impact like this one won’t cause any damage.
Hypertension escapes and drives on the attack of Wedga Triton, dodging the front of the robot and managing to attack the side, pushing Wedga onto the killsaws, which pop it up into the air and allow Hypertension to drive underneath the raised skirts of Wedga Triton, now pushing it against the arena side wall and flipping it high above the barrier! But Wedga Triton was driving off the wedge and as a result is thrown sideways away from the wall and it crashes down onto its back a few feet away.
Andy self-rights and turns to meet another oncoming onslaught from Hypertension MK3, and this time gains the advantage, now driving Hypertension back across the arena and flipping it up into the air with a snort of a carbon dioxide gas, leaving Matty stacked up against the pit release button! Another blast of co2 and Hypertension stylishly somersaults back onto its wheels and drives back on the attack, ramming under Wedga Triton just as the flipper resets, allowing another pushing battle to take place. Wedga Triton again prevails and rams Hypertension MK3 back across the arena towards the pit, but Matty manages to spin away and out his wedge under the exposed ground clearance at the rear of Wedga Triton and powers forwards into the arena wall, firing the flipper and sending Wedga Triton high into the air to come crashing down onto the camera tracks.
CEASE!
Wedga Triton just misses out; Hypertension MK3 wins the bronze medal!
And now we have the awards, as we like to congratulate not only the most successful designs but also the most creative and innovative here at Mechanical Maelstrom.
First up is the award for the Best Engineered Robot, and this season several machines including The Zodiac, Hypertension MK3 and Supreme were considered for this award, but the winner is Holepunch 2.0, who was not only a very successful machine but also very well engineered with the powerful pneumatic crusher and thick armour in one.
Secondly we have the award for the Most Original Entry, and some of the excellent nominees were Visioned, Holepunch 2.0 and the season 1.0 champion Sheer Heart Attack 2, but the winner of this award is The May Tracks Has You, whose innovative weapon synergy proved damaging to Neo-Mecha early on.
The third award here goes to the Most Promising Newcomer, and as all 4 of our semi-finalists were newcomers they are the nominees – Wedga Triton, Hypertension MK3, Holepunch 2.0 and Dantu! The judges have selected Wedga Triton as the recipient of this award, because the only 2 battles it lose were down to chance and so it could very well go all the way next season.
The final award this season is for the Best Weapon, as weapons are perhaps the most exciting part of robot combat and we like to see a lot of damaging weapons. The nominees for this award were the powerful spinning shell of The Zodiac, the interesting weapon synergy of Nidhogg Evo and the powerful flipper of Hypertension MK3, but the most damaging by far was the mega-crusher of Holepunch 2.0, who has now taken home 2 awards and a nomination tonight, even before it enters the arena for the final!
Speaking of which...
Grand Final
Dantu vs. Holepunch 2.0
And so we are left with two machines who have battled furiously for these two places in the final. Both machines are not the ordinary type, with one being a nippy axlebot sporting a dangerous spinning disc and the other being a powerful pneumatic crusher. Let’s see how they got this far...
In the first round Dantu was slightly lucky, with Visioned pitting both Monolith and 4th seed Leprosy Infection.
In the second round however it took on powerful flipper Eternia, taking a narrow judge’s decision, 8.1 – 7.975.
In the quarter-finals it met second seed Gabriel IV, battling a tough round and winning another close decision, 9425 – 6.675, scoring the highest judge’s decision score of the series so far!
In the semi-finals it came up against Wedga Triton, finally knocking out an opponent when Wedga’s removable link was knocked loose by a bludgeoning attack from Dantu.
In the opening melees Holepunch 2.0 was very impressive, destroying both Tira V’s weapons while Dendroaspis dealt with Black Panther.
In the round of 16 Hot Sauce’s thick hardox armour wasn’t enough to stop it being mutilated by the pneumatic crusher weapon before it was dumped in the pit.
The quarter-finals went brilliantly for Holepunch 2.0, as it shockingly took out the reigning champion Sheer Heart Attack 2!
The semi-finals also went well as Hypertension MK3 was dumped in the pit after a tough fight.
3...
2...
1...
ACTIVATE!
The match begins and Dantu’s spinning disc immediately starts whirring up to speed, the blades seemingly vanishing as the dangerous lynch motor powered weapon gets going while Holepunch attacks from the other side of the arena, but the wheelchair motors don’t give it much speed and compared to the 22mph top speed of Dantu Holepunch is literally a snail! Nevertheless, Leo keeps the front of Holepunch facing Dantu so that Alex can’t avoid the dangerous front of Holepunch. However the speedy Dantu makes a run for the side of Holepunch and the slow speed of Holepunch is only enough to turn the corner of the wedge towards Dantu’s spinning disc in time, meaning Holepunch is thrown over by the attack of the disc. A chunk of HDPE flies away and Dantu attacks again rapidly, striking before Holepunch self-rights and flipping it over again, also buckling the self-righting hoop with that hit! However it’s so thick that it will still self-right easily should Holepunch be flipped again.
Leo now drives on the attack of Dantu who reverses away with its superior speed, but finds itself trapped in the corner! The killsaws pop up and in a smattering of sparks Dantu is tossed onto its side, allowing Holepunch 2.0 to drive in and trap Dantu on the wedge, swiftly biting down with the crusher, which snags one of the gaps in the hardox frame of Dantu, being it very slightly and holding on tight, but not really managing to any serious damage due to the strength of Dantu’s armour. However it has a weak grip and now Leo drives Dantu across the arena, slamming it into the pit release button!
The grip wasn’t strong enough to survive the impact and Dantu escapes, albeit with a bend in the frame. Alex turns now as the disc spins up again and runs around Holepunch again, this time successfully knocking into the rear of the machine, leaving a hefty scar in the HDPE and flipping Holepunch up onto the point of the crusher! The crusher snaps shut, allowing Holepunch to self-right, but carving a big scratch in the arena floor. As the crusher resets Dantu strikes again though, this time flipping Holepunch flat on its back and ripping off the rear armour panel! Holepunch rolls right over and drives away, but Dantu attacks again and slams the exposed rear with the disc, throwing Holepunch over again and ripping out some cabling!!
Holepunch self-rights and tries to drive back at Dantu, but turns in a complete circle! That cabling must have been the connection to one of the drive motors and now Holepunch can only move in a circle! Dantu spins up the disc again and attacks one last time, throwing Holepunch over again as the defeated machine gives up on trying to get away as the crowd count it down and out of the match.
10, 9, 8, 7, 6, 5, 4, 3, 2, 1!
Holepunch is immobilised, meaning we’re spared a close final this season as Dantu’s far superior speed just meant Holepunch couldn’t get hold of Alex’s slippery axlebot often enough to take the win.
CEASE!
Holepunch 2.0 is punched; DANTU WINS MECHANICAL MAELSTROM SEASON 2.0!
I’d like to thank everyone that entered this competition, and I hope to see you back next time!