Post by AJ on Jun 8, 2008 4:54:14 GMT -5
Infusion vs. Liar 2
Before we head off to the final, lets remind ourselves of how these two got this far. Infusion first of all demolished Cyrillium 2, taking off pieces of armour and finally leaving it immobile. In the second round, Infusion then went head to head with Gabriel II. Infusion again caused damage, although not as much as in the earlier round and instead resorted to putting Gabriel in the pit. Liar 2 started off against similar robot Nitro-Gene 4.0. In controversial fashion, Liar 2 picked up Nitro-Gene and threw it out of the arena for the win. Next came E Clawdius Unum, and after a backwards and forwards exchange, the crusher bot also found itself on the wrong side of the fence. Now, lets get on with the final!
3…
2…
1…
ACTIVATE!
Liar 2 is first to get the final underway, moving straight across the arena towards Infusion. Aaron slides Infusion away quickly and dodges the attack. Liar 2 grazes the side of Infusion, but thankfully the spinning rim has not yet spun up to speed and no damage is caused. Infusion drives into the centre of the arena and readjusts to face the oncoming Liar 2. Martijn drives his robot forwards at full pace and rides right up the front wedge of Infusion and over the top. Infusion takes its chance to strike and reverses into Liar 2, catching the 5mm Hardox but causing little damage. Both robots move away from each other to prepare for the next attack, but before Liar can even turn, Infusion rockets back in on the attack using its kinetic boost and slams Liar 2 across the arena and into the wall. Infusion then backs out before coming in on another slam, pinning Liar 2 against the wall. The spinning rim starts whirring towards its full potential and another attack comes in, and the rim slices against the 5mm Hardox front again. But Liar 2 is standing up well to the attacks, or at least more so than Gabriel II and Cyrillium 2 did in earlier rounds. Unimpressed with the lack of damage caused, Aaron changes his plan and instead scoops up Liar 2 on the wedge and begins to push it across the ring. The kinetic boost activates and both robots fly across the flame grill and into the North-West corner of the arena with a big impact!
Both robots are shaken by the attack, hitting solid metal at 25mph. But both live to fight another day as Infusion retreats back to the middle of the arena, followed by Liar 2. Infusion again has a run up to Liar 2, but this time Martijn craftily dodges out of the way. In doing so Liar 2 follows up with an axlebot style spin, smashing one of its large side spikes into the Australian robot. Liar 2 then approaches cautiously, only for Infusion to quickly boost away to safety. Again, the two robots choose to go on a head to head charge, and this time it is Infusion that flies up and over the top of Liar 2’s wedge. And in a similar manner to before, Infusion quickly reverses into an attack, this time nicely catching one of the wheels of Liar 2 and causing a few sparks to fly. Infusion turns and slides under Liar 2 and begins another flight across the arena floor… this time slamming it into the pit release target. The pit begins to drop, as Infusion scoops Liar 2 up on the wedge again and turns around. Infusion begins to push Liar 2 across the arena… but Liar 2 flips! Martijn flings his robot away from danger, watching as Infusion veers away from the pit just in time! Infusion seemed to be looking to pit Liar 2 and due to some tactical thinking from the Team Varying Every Day captain, Infusion nearly ended up pitting itself.
But the fight continues, as both robots get to the arena centre and begin to look for an opening. Infusion does so first, turning its rim into the side of Liar 2 and hitting one of the side spikes, bending it to the side! The first real damage of the fight has been caused, which pleases Aaron. In fact, Infusion is hungry for more damage and hits again, slamming into the side bodywork but causing nothing more than a scratch to the paint job. Infusion travels away to spin up again, but Liar 2 is on pursuit, and a chase around the arena develops. However Infusion appears to be the better controlled robot and is keeping its distance… until now! The rim connects with the front wedge and both robots are sent spinning away from each other! Infusion attacks for a second time, again clipping the front wedge and causing a shower of sparks. But Liar 2 is still withstanding everything that Infusion is throwing at it. Infusion again goes to spin up, and once more Liar 2 goes on the chase. Infusion turns nicely round Liar 2 and leaves it exposed for an attack, which Infusion gladly takes. Infusion unleashes its energy and connects the fully spun up rim nicely onto the right-sided wheel of Liar 2! A second successive assault targets the wheel, this time ripping off a few strips of Vulkanised rubber. Liar 2 tries to get away… but it’s going nowhere fast! The attacks seem to have locked up one of Liar’s wheels!
Turning on the spot, Liar 2 has become a sitting duck for Infusion and the Dutch robot quickly gets boosted into the arena wall. The impact could not have been better for Infusion, as Liar 2’s already damaged wheel is now hanging loose on what appears to be a broken axle. That side of the drive is now certainly finished! Liar 2 sits turning in an arc while Infusion ominously waits, spinning the rim faster, and faster, and faster… and Infusion attacks the wheel again, sending Liar spinning. Smoke is now slowly creeping out of the side of Liar 2’s broken wheel arch. But Infusion isn’t finished yet and begins to spin up again. Again, the rim comes into play… but rides right up the wedge of Liar 2, who flips! A small lapse of concentration and Infusion is launched 7ft in the air! Thankfully for Aaron, Infusion crashes back down inside the fire… I mean arena. Liar 2 again begins to spin round, but this time in axlebot mode. Attack me if you dare seems to be the message from Martijn. Infusion obliges and goes in scoop first, taking a whack from the previously bent spike on the side of Liar 2.
However the attack has little effect, and Infusion again backs away to get spun up. This time more cautiously approaching Liar 2… and gets another attack in, this time on the working wheel. However no damage seems to have been done. Infusion instead turns its attention to the main body and drives the rim into that, scratching the paintwork but doing not a lot else. Seemingly unable to cause any real damage to the bodywork of Liar 2, Infusion decides it wants to round things off a different way and begins to line itself up and boosts Liar 2 across the arena towards the pit… but Liar 2 flips out of the way for the second time this match! Infusion once again almost lures itself into the pit but slams on the breaks and gets away. Instead, Infusion slams its rim into the side of Liar 2 and sends it spinning into oblivion.
CEASE!
Liar 2 is pitted, and Infusion is the winner of AJWars: Another Era!
Before we head off to the final, lets remind ourselves of how these two got this far. Infusion first of all demolished Cyrillium 2, taking off pieces of armour and finally leaving it immobile. In the second round, Infusion then went head to head with Gabriel II. Infusion again caused damage, although not as much as in the earlier round and instead resorted to putting Gabriel in the pit. Liar 2 started off against similar robot Nitro-Gene 4.0. In controversial fashion, Liar 2 picked up Nitro-Gene and threw it out of the arena for the win. Next came E Clawdius Unum, and after a backwards and forwards exchange, the crusher bot also found itself on the wrong side of the fence. Now, lets get on with the final!
3…
2…
1…
ACTIVATE!
Liar 2 is first to get the final underway, moving straight across the arena towards Infusion. Aaron slides Infusion away quickly and dodges the attack. Liar 2 grazes the side of Infusion, but thankfully the spinning rim has not yet spun up to speed and no damage is caused. Infusion drives into the centre of the arena and readjusts to face the oncoming Liar 2. Martijn drives his robot forwards at full pace and rides right up the front wedge of Infusion and over the top. Infusion takes its chance to strike and reverses into Liar 2, catching the 5mm Hardox but causing little damage. Both robots move away from each other to prepare for the next attack, but before Liar can even turn, Infusion rockets back in on the attack using its kinetic boost and slams Liar 2 across the arena and into the wall. Infusion then backs out before coming in on another slam, pinning Liar 2 against the wall. The spinning rim starts whirring towards its full potential and another attack comes in, and the rim slices against the 5mm Hardox front again. But Liar 2 is standing up well to the attacks, or at least more so than Gabriel II and Cyrillium 2 did in earlier rounds. Unimpressed with the lack of damage caused, Aaron changes his plan and instead scoops up Liar 2 on the wedge and begins to push it across the ring. The kinetic boost activates and both robots fly across the flame grill and into the North-West corner of the arena with a big impact!
Both robots are shaken by the attack, hitting solid metal at 25mph. But both live to fight another day as Infusion retreats back to the middle of the arena, followed by Liar 2. Infusion again has a run up to Liar 2, but this time Martijn craftily dodges out of the way. In doing so Liar 2 follows up with an axlebot style spin, smashing one of its large side spikes into the Australian robot. Liar 2 then approaches cautiously, only for Infusion to quickly boost away to safety. Again, the two robots choose to go on a head to head charge, and this time it is Infusion that flies up and over the top of Liar 2’s wedge. And in a similar manner to before, Infusion quickly reverses into an attack, this time nicely catching one of the wheels of Liar 2 and causing a few sparks to fly. Infusion turns and slides under Liar 2 and begins another flight across the arena floor… this time slamming it into the pit release target. The pit begins to drop, as Infusion scoops Liar 2 up on the wedge again and turns around. Infusion begins to push Liar 2 across the arena… but Liar 2 flips! Martijn flings his robot away from danger, watching as Infusion veers away from the pit just in time! Infusion seemed to be looking to pit Liar 2 and due to some tactical thinking from the Team Varying Every Day captain, Infusion nearly ended up pitting itself.
But the fight continues, as both robots get to the arena centre and begin to look for an opening. Infusion does so first, turning its rim into the side of Liar 2 and hitting one of the side spikes, bending it to the side! The first real damage of the fight has been caused, which pleases Aaron. In fact, Infusion is hungry for more damage and hits again, slamming into the side bodywork but causing nothing more than a scratch to the paint job. Infusion travels away to spin up again, but Liar 2 is on pursuit, and a chase around the arena develops. However Infusion appears to be the better controlled robot and is keeping its distance… until now! The rim connects with the front wedge and both robots are sent spinning away from each other! Infusion attacks for a second time, again clipping the front wedge and causing a shower of sparks. But Liar 2 is still withstanding everything that Infusion is throwing at it. Infusion again goes to spin up, and once more Liar 2 goes on the chase. Infusion turns nicely round Liar 2 and leaves it exposed for an attack, which Infusion gladly takes. Infusion unleashes its energy and connects the fully spun up rim nicely onto the right-sided wheel of Liar 2! A second successive assault targets the wheel, this time ripping off a few strips of Vulkanised rubber. Liar 2 tries to get away… but it’s going nowhere fast! The attacks seem to have locked up one of Liar’s wheels!
Turning on the spot, Liar 2 has become a sitting duck for Infusion and the Dutch robot quickly gets boosted into the arena wall. The impact could not have been better for Infusion, as Liar 2’s already damaged wheel is now hanging loose on what appears to be a broken axle. That side of the drive is now certainly finished! Liar 2 sits turning in an arc while Infusion ominously waits, spinning the rim faster, and faster, and faster… and Infusion attacks the wheel again, sending Liar spinning. Smoke is now slowly creeping out of the side of Liar 2’s broken wheel arch. But Infusion isn’t finished yet and begins to spin up again. Again, the rim comes into play… but rides right up the wedge of Liar 2, who flips! A small lapse of concentration and Infusion is launched 7ft in the air! Thankfully for Aaron, Infusion crashes back down inside the fire… I mean arena. Liar 2 again begins to spin round, but this time in axlebot mode. Attack me if you dare seems to be the message from Martijn. Infusion obliges and goes in scoop first, taking a whack from the previously bent spike on the side of Liar 2.
However the attack has little effect, and Infusion again backs away to get spun up. This time more cautiously approaching Liar 2… and gets another attack in, this time on the working wheel. However no damage seems to have been done. Infusion instead turns its attention to the main body and drives the rim into that, scratching the paintwork but doing not a lot else. Seemingly unable to cause any real damage to the bodywork of Liar 2, Infusion decides it wants to round things off a different way and begins to line itself up and boosts Liar 2 across the arena towards the pit… but Liar 2 flips out of the way for the second time this match! Infusion once again almost lures itself into the pit but slams on the breaks and gets away. Instead, Infusion slams its rim into the side of Liar 2 and sends it spinning into oblivion.
CEASE!
Liar 2 is pitted, and Infusion is the winner of AJWars: Another Era!