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May 24, 2008 16:16:40 GMT -5
Post by AJ on May 24, 2008 16:16:40 GMT -5
AJWars: A New Era
Back 2 Basics - Matt Fowler Dysfunction 2.0 - Kody Kunz The Botles Reunited - Steven McGregor Liar - Martijn Benschop Trojan - Alex Holt Quocunque Jeceris Stabit - Dave Sheppard Mass Confuzzlement - Aaron Knight Die-Ceratops Re-Invertus - Chris Mason
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May 24, 2008 16:17:08 GMT -5
Post by AJ on May 24, 2008 16:17:08 GMT -5
B2B (Back 2 Basics)
Weight- 100.6kg Dimensions- L-75cm W-54cm H- 36.5cm Speed- 8.5mph/ 3.8 m/s. This however still gives excellent acceleration and the speed of the hits will help us do the Tornado thing Shape- Normal Wedge, with rollbars on the back panel made from welded 1cm titanium. Locomotion- 2 x 270mm diameter wheels with custom cut treads from an old adapted Go-Kart Ground Clearance- 0 at front, 0 underneath hinged skirts at sides, 4mm underneath skirts and at back. Turning Circle-0 Power- 2 x 36V Dustin Motors running off 3 x 24V TMC batteries weighing a total of 9kg for the batteries plus 2.6kg for the motors (Lightweight or what). It gives a total (Presuming efficiency is at maximum) of 4.42BHp. Not the best shover, but with the wedge shaped, the idea will be that before pushing you scoop the wheels off the ground. Armour- 7mm Titanium/Vanadium Alloy all around weighing a total of 28.4940747kg for the whole body. The titanium bars on the back weigh a total of about 8.4kg. Chassis- The chassis is made of 1cm aluminium bars, and weighs around 12kg. Weapon 1- The weapon is a Helium powered flipper, with 2 x 3kg helium rams, capable of firing about 40 times within the course of a fight, and despite running off just 400psi, is easily capable of flipping 250kg. The rams in total, plus gas, and bottles etc. weighs around 16kg and the actual flipper is made out of 4mm Titanium/Vanadium alloy and is around two-thirds the width of the body and goes up the whole wedge. It weighs 5.022kg. Weapon 2- the bottom of the front wedge is an entirely detachable wedge made of 1cm aluminium. It’s been designed to be heavy enough to prevent the front wheelying when driving, and therefore means that it should be simple to flip any robots over. It covers about 10cm of the wedge, and is more than capable of resisting attacks. It’s been designed well and uses the force of gravity and balance to keep it down, whilst only weighing 3.288384kg in total. Removable Link Position- In a hole with a swinging flap about 10cm into the back panel, but you have to get past the rollbars to get to it. Srimech- The flipper acts as a self-righter, and will always land on his wheels thanks to the rollbars on the back, once we self-right. The only time this won’t work is if we can’t get enough pressure in the ram to fire us over. Strengths- Powerful, long-lasting weaponry. Manouvreable. Flipper should never fail to slide underneath. Weaknesses- Not the best pusher in a straight shoving battle.
Weight Distribution-
Chassis- 12kg Armour- 37kg Batteries- 9kg Motors- 2.6kg Locomotion- 9kg Weapons- 7kg Weapon Power-16kg Electronics-8kg TOTAL- 100.6kg
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May 24, 2008 16:17:26 GMT -5
Post by AJ on May 24, 2008 16:17:26 GMT -5
Dysfunction 2.0
Shape: Take a look... Colour: Red Weight: 100kg Drive: 2 S28-400 Magmotors @ 36v, geared 6:1 and powered by NiMH cells. Has 2 T-Minus-style wheels (Season 5 btw) that go through the back of the bot. Speed: 12mph Armour: 7mm Grade 5 titanium. Ground Clearance: Extreme front is 0mm, the rest of the wedge is 2mm, and the rear is 4mm. Dimensions in CM: 70 x 85 x 15 Weaponry: Here's the interesting part. The first weapon is a pair of drums made of stainless steel, with titanium edges instead of spikes, designed mostly to flip opponents rather than damae them, but they are quite damage capable. They're angled 60 degrees away from each other, 30 degrees to the front, to catch ramers to try to speed by. They are powered by the same S28-150 Magmotor and run at 1000rpm.The second weapon is a pneumatic flipping arm powered by a single 2kg CO2 tank. This flipper rests between the two drums. It juts out from the robot and is 15cm further than the tip of the drums. It's capable of flipping 250kg and has about 15-20 odd flips. Srimech: Flipper Strengths: Originality, versatile front end, flipping good. Weaknesses: Ineffective on its back, wheels exposed a little from back.
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May 24, 2008 16:17:45 GMT -5
Post by AJ on May 24, 2008 16:17:45 GMT -5
IS A 4-WAY CLUSTERBOT! SHAPE- all parts are boxes with hinged skirts at the sides and rear (John’s are shaped slightly differently, so they don’t interfere with the weaponry) COLOUR- John ‘Geddon (B1) = yellow with pink skirts and weaponry Paul McHurtney (B2) = blue with grey skirts and scoop George Harassment (B3) = red with light grey skirts and weapon Ringo Scarr (B4) = pink with gold skirts WEIGHT- round about 25kg each DIMENSIONS- about 60cm X 40cm X 22cm each SPEED- 12mph TURNING CIRCLE- 0 GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John’s are shaped a slightly different way, so when they flop over, they don’t interfere with the axes) ARMOUR- 2mm aluminium WHEELS- inside robot, 4 wheel drive POWER- 2 X S28-150s each WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he’s “really got a hold on me” Paul has also kept very similar to his last incarnation. The front static scoop remains (giving virtually 0mm at the front), but also included is a pneumatic spike hidden in the bucket – partly for damaging underbellys and armour, partly for sending other bots “flying” George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of “Maxwell’s silver hammer” And last, but by no means least, there’s Ringo! Unlike the others, Ringo is nearly completely the same as before. The main weapon remains the small front vertical drum. It’s essentially a scaled-down version of Tornado’s and travels at approximately 2000rpm. Our “hard-nosed drum-er” is definitely back:O SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side NOTES- fly Scotland flags, the colour scheme comes from the Beatle’s outfits on the cover for Sgt Pepper’s Lonely Hearts Club Band STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights WEAKNESSES- weak armour, each segment is very light
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May 24, 2008 16:18:09 GMT -5
Post by AJ on May 24, 2008 16:18:09 GMT -5
Name – Liar
Shape – A bit like a non-invertible Wheely Big Cheese, it has a fairly wide wheel-to-wheel base at the back, while the front is a much smaller (and pretty long) wedge, the front of the wedge has to “side wedges” as can be seen on the pic
Weight – 100 Kilogram
Speed – 29 km/h (18mph)
Dimensions – 120x60x30 cm
Ground Clearance – 0 mm at the front and underneath “side-wedges”, 7 mm anywhere else
Power – 2 S28-400 Magmotors at 24 volt
Movement – 2 inner wheels, 15 cm in diameter
Turning Circle - Zero
Weaponry – The wedge contains a 1000 psi titanium rear-hinged flipper (basically the red parts of the picture), powered by two pneumatic rams. It should be able to give a 100 kg robot a height of some meters. As can be seen in the picture, the flipper has two “side-wedges”. I have added them since I saw that flippers tend to be quite weak when attacked at the back. When Liar is attacked at the back, he simply does the same as Stinger does when he goes into flail mode. By doing so, the side wedge will ram into the opponent and shove underneath it. That way I can use my flipper and get it on his back. Although this flip will not be as powerful as a frontal flip, it will be a flip nonetheless, and it will help me get rid of any threats that approach me from the back.
Armour – 8 mm titanium all around
Srimech – That flipper
Strenghts – Powerful and maneuverable flipper Weakness – Won’t be pushing much, won’t be damaging much either
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May 24, 2008 16:18:28 GMT -5
Post by AJ on May 24, 2008 16:18:28 GMT -5
Name: Trojan Colour: Natural colour of the materials - so realisitcally grey/metallic Shape: Cylindrical (like tengu, but with a greater upper taper) Weight: 100kg Power: 3 x C40-500 MagMotors at 36v Wheels: about 20cm diamter and 4cm wide, cast aluminium with a rubber tread with small studs extruding 1mm from that for traction Weapons: A true full body spinner - ie. spins on its wheels to get the full mass behind it, however, the blades are somewhat unusual - they are shaped so that in one direction it forms a wedge that skims just above the floor and curls upwards which should hopefully get beneath a robot and turn it over. On the back of these are blunt stainless steel blocks for a more traditional usage of its full body spinner power. Essentially if it spins oen way it is a flipper, the other it is a damaging FBS. The twisting motion of the wedges and their rigidity should help it get beneath even very low robots. Turning Circle: 0m Armour: 6mm kelvar over 3mm titanium. Strengths: Tough and various means of attack. Weaknesses: Has to be able to spin to do much. Srimech: A longer version of the hynodisc srimech inset into the top perpendicular to the blades. Essentially a trimmed down tengu srimech.
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May 24, 2008 16:19:37 GMT -5
Post by AJ on May 24, 2008 16:19:37 GMT -5
Quocunque Jeceris Stabit
Team - The Unforgotten Sons of Eden.
Shape: Simple wedge, with side bumps and a curved rear.
Colour: Blue
Weapon: A Chaos 2 style flipper with rams etc, I don’t want to go into detail here, because it will make the stats long.
Armour: 5mm aluminium, with little titanium protection strips around the sides and a titanium strip, simpler to Firestorm 5 at the front.
Speed: Top speed is 25 mph, but I like it best at around 14 mph.
Weight: 96 kg
Ground Clearance: Close to zero at front, sides and rear the ground clearance is 2cm for better turning.
Motors: 2 Bosch 750’s at 24 volts.
Wheels: 2 wheels, designed to give grip on most arena surfaces.
Srimech: Flipper, at a lower pressure.
Strengths: Flipper will keep going whatever you throw at it
Weaknesses: A bit out-of-date with today’s standards (that was in 2005)
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May 24, 2008 16:20:01 GMT -5
Post by AJ on May 24, 2008 16:20:01 GMT -5
Mass Confuzzlement! www.crystalnode.net/images/Mass%20Confuzzlement.png Armour: 3mm 4140 Chromemoly Steel Drive: S28-150 Magmotors @ 26.4v Batteries: 8 x Lithium Nano Phosphate (LINP) for 26.4v Weapon: Wheel Cheeze Grater of Iminient Doom... IE: A 5mm thick piece of Chromemoly plate with 40mm holes cut in it and the edges sharpened. Wedge under, as they try to drive off, they tear there own treads up! Weight: 25kg x Four...
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May 24, 2008 16:20:22 GMT -5
Post by AJ on May 24, 2008 16:20:22 GMT -5
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos Body Shape: Wheely Big Cheese Speed; 15mph TC; 0 GC; 0mm at front, 3mm at sides and back. Wheels; 2 inner, sticking out only slightly, Armour; 8mm titanium Power; 3x 12v batteries, powered by a couple of Magmotors Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time. Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so. Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down. Inspiration; I've always liked Dinosaurs. This is a pun of Triceratops. The "Invertus" part is pretty obvious. Notes: Previously voted "Most Under-rated" Vapourbot. Strengths; The ability to work upside down and still be able to use its weapon, now easier to control. Weaknessess: Facing more agile vapourbots.
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