|
Post by Apeman! on Nov 7, 2007 12:57:30 GMT -5
Cyberdemon (9)Weight: 100kg Shape: Turtle Road Kill Speed: 35mph Armor: 6mm Hardox 600 Power: 3 S28-400 Magmotors on 24v with 2 Palasonic 12vs powering them. Also, 2 2kg CO2 tanks for the self righter. Weapon: Like Heart of Fire, the bot IS the weapon. It has a Y-Drive which allows it to spin and move, though pretty uncontrollabley. It's high speed makes it extremley destructive, as well. The many teeth also allow for quick hits due to the decent torque. Also, there's now a self righting plate that pops out sideways [its the white square on the top] It dosen't have too much power to self right, but hopefully it won't need to self right TOO much. GC: 6mm. Strengths: EXTREMLEY Destrutive. Weaknesses: nasty control. img199.imageshack.us/my.php?image=cybedemonxl2mb.jpg
|
|
|
Post by Apeman! on Nov 7, 2007 12:58:04 GMT -5
Shovearound 2Weight: 100kg Armor: 12mm hardox. Speed: 28mph[geared towards acelleration] Weapon: Lifting forks that can lift 150kg Srimech: Invertible, so whats the point? Power: Driven by 4 48v LEM130s, it uses 4 12 volt battlepacks, giving it 48 volts total. Ground Clearence: 0mm around the hinged skirts, 0mm at the front of the lifting forks. Also, from the front sides, there are now small, thinner hhinged wedges than the side skirts. These assist in getting under the oppoment first, so it is hard for their wheels to move, and then the lifting rack takes them off the ground, ready for a trip around the arena. Also, it makes a good backup if the lifting rack dies on me during the match, or if the rear skirt is torn off. Also, it makes Shovearound nearly impossible to get under now. Note: To prevent shock damage, a large shock-absorbing pad is wraspped around the intertinals. Strengths: Fast, low, well armored, a great all-around pusher. Weaknesses: below average torque, completly useless in a arena with no hazards img27.exs.cx/img27/2657/shovearound21pm.jpg
|
|
|
Post by Apeman! on Nov 7, 2007 12:59:31 GMT -5
Terror Gear 3
Weight: 100kg Speed: 26mph [Geared to torque] Power: 2 Panasonic 12vs power this. There are SIX Perm 032s in it. The first four make the drivetrain, and the last two power the weapon. All are on 24v. Weapon: A 15kg drum powered by 2 Perm 32s on 24v. Still has the little hinged wedges that helps to get under oppoments and rapidly hit them with the drum. Except this time, the two are connected together by a large sheet of metal [It dosen't get in the way of the drum] to make it much easier to get under things. Armor: 8mm titanium. GC: 0 at the front, 0 at the new side hinged skirts, 3 at the rear double-edged thwacker. Stregnths: Good torque, speed, and weapon. Weaknesses: Average armor.
|
|
|
Post by Apeman! on Nov 7, 2007 13:00:10 GMT -5
Novastorm 2 (11)
Speed: 20mph Armor: 10mm titanium. Power: a 48v Perm powered by 2 Panasonics. FOr the weapon, that is. THe drivetrain is 4 S28 Magmotors at 48v. Weapon: The horizontil spinning bar has been ditched for a diagonal spinning bar at the front. This also required ditching of the hinged wedges. No big deal, as now it can self right via the rear lifter [Built inside the wedge, like Voltronic] It can also be used to lift oppoments into the bar if they try to approch from the rear. It won't help if the bar breaks and Novastorm 2 winds up on its side unhinged wedge, But that will rarley happen. The bar is also long enough to chip the side of a oppoment, sometimes. The lifter can lift 200kg. The bar spins at a high 4000 RPM, which can toss a thing or two around! It also weighs 10kg, and produces 78kjs. Strengths: Can now self right, powerful, speedy, well armored, can lift and push, good pusher. Weaknesses: Control might suffer a tad.
|
|
|
Post by Apeman! on Nov 7, 2007 13:00:40 GMT -5
Stalker 2
Weight: 100kg Speed: 20mph Power: 4 Astroflight cobalt motors on 24v. 2 Parasonics cover this. Armor: 12mm titanium. Weapon: This is where it gets intresting. The origonal Stalker was never in very many fights, so its hard to say how effective this will be. However, it preforming better than the origonal is a sure bet. There is now a hinged wedge in between two thwack arms on a circle. There's also the excact same set-up on back. Many will remember the origonal Stalker also had no wedge protection. Not anymore. There are now side plows which cover the whole sides [curved]. So it can get under, then "rock" side to side, thwacking the oppoment with the arms again and again. As if that weren't enough, the Terrorhurtz Hammer head has been replaced with a dual-headed spiked hammer powered by a EV Warrior on 12v. It can go both ways, so it can attack a oppoment from ahead and behind. THis new attack method is perfect for multi-bots, or in heats. Ground Clearance: 0 at the sides and wedges, 3 at the areas not covered by a hinged wedge. Strengths: Hard to attack, good armor if you CAN attack it, rakes in hits pretty rapidly, fast, can self right. Weaknesses: The weapon might get stuck in the arena floor or cause leaping.
|
|
|
Post by Apeman! on Nov 7, 2007 13:01:18 GMT -5
SUNCUST [Super Upright Natural Clamper Unsurvivable Shover Thingy]Weight: 100kg Shape: Like Diesector, but with inner wheels. Speed: 16mph Power: 4 NPC Black-Max motors on 36v. Battery power in a 8H 36v Sealed Lead Acid Battery. For CO2, 4 2kg tanks. Weapon: Hydraulic jaws [2 sheets of hardox, with some spikes embeddd in the bottom of the top panel and holes in the top of the bottom panel, so the spikes fit down into the holes when the weapon is activated] These can work inverted. They are on 3000 PSI with 5 tons of force. Armor: 12mm titanium. Wheels: 4 Note: There are some wedge panels on front of the robot on each side of the front. [Not pictured] GC: pretty much 0 all around due to the side and rear skirts and hydraulic jaws that work while inverted. Note: A meat and potatos bot, nothing fancy. Strengths: Great torque, good all arounder in everything else Weaknesses: Might need to excel at more than "just above average" at times. Also a tad on the slow side. img174.imageshack.us/my.php?image=suncust0as.jpg
|
|
|
Post by Apeman! on Nov 7, 2007 13:02:05 GMT -5
Shotgun Slapper
Weight: 100kg Speed: 24mph Armor: 14mm titanium. Shape: Pretty much the same as before. For a recap, a box with a large Plow in front, but now with a rear hinged wedge and now with Spikes coming out of the sides to prevent being stuck on there. Also, the plow is a little curvier. Power: 2 Cobalt astroflights on 24v. Weapon: 2 12kg discs powered by PERM PMG 32s on 48v spinning at 6000 RPM and 69kjs each. Now with blunt hammer heads to toss better. These are mounted inside the plow so that I can get under a oppoment then send them flying. Strengths: Great turning as before, so it might give anyone who tries to get it from the side a large amount of damage and airtime, the weapon, decent armor and speed. Weaknesses: Might lose control from it's own power. GC 0 at plow, 3 at sides, 0 at back due to hinged wedge
|
|
|
Post by Apeman! on Nov 7, 2007 13:02:48 GMT -5
I knew Jack Kennedy and you sir are no Jack Kennedy
Shortned name so the writers don't have strokes: Jack Kennedy Weight: 100kg Speed: 20 mph Shape: A longer, thinner Tornado. Armor: 12mm ti Power: 4 S-28 400s for drive on 24v, on the front, there are two Perm 32s on 48v that can be mounted horizontilly or sideways, making htis my first interchangable robot [kinda] 4 Panasonic 1vs for supplys. Setup 1: Two really wide discs, with small grinding teeth, each weighing 8 kg. USed for horizontil attacks. Setup 2: Two smaller discs with big cutting teeth. Each weighs a heftier 10 kg. Used for vertical attacks. Ground clearence: there are hinged skirts on the sides and rear, giving it a 0 all around. The front however, is just at 4mm. Strengths: Fully invertible, well arounded Weaknesses: Not as mcuh as a uber weapon as some other weapon bots.
|
|