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Post by Apeman! on Nov 6, 2007 15:32:36 GMT -5
BATTLE RAPTOR 4 Weight: 100kg Shape: Invertable box with wedge at front, rounded sides and rear, painted orange with black stripes like the raptors in Jurassic Park - since there's no room for an aesthetic raptor head, the paint job on the flipper displays a raptor head Dimensions: 70 x 55 x 30 Speed: 16mph Ground Clearance: 0 at front due to low wedge, 0 at sides and rear due to skirts Armour: 4mm Hardox, with holes drilled in it to reduce weight Wheels: 4, inside robot, poke out the top so the robot can run inverted, uses skid steering Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries Weapons: The robot has an pneumatic Atomic-style flipper, with a flipping plate over the wedge at the front (with a plate sticking out of the front and running along the floor for 5cm for getting under skirts) and two bars attached to it that run down either side of the top of the robot to the flipper hinges 3/4 of the way along. At the centre of the top is a titanium electrically powered axe with a Terrorhurtz-style blade. Both weapons work at the front in this version - the flipper is fairly powerful since it is pneumatically powered (about 25 flips per fight), and while the axe isn't as powerful, it should still make a mark, particularly in vulnerable areas like wheels. Srimech: Flipper and axe can both serve as a srimech (on their own, not together). If weapons fail in resting position, robot can run inverted. Flipper hinges and axe blade fit inside the robot and don't poke out the top, so they don't prop it up. Tactics: Try to flip opponents, and if I can't, hammer them. Strengths: Dual weaponry, invertable, manouverable due to skid steering Weaknesses: Wheels vulnerable to axes, no weapons to attack from rear
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Post by Apeman! on Nov 6, 2007 15:32:59 GMT -5
DEATH ADDER 3 Weight: 110kg Shape: The outside is a big 4mm thick Hardox ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body. Dimensions: 100 x 100 x 25 Speed: 18mph Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts Armour: Ring is 4mm thick Hardox; body has 4mm thick titanium Movement: Camshafts like Drillzilla Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axe's attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axe's head and part of the 'stick' bit can come out of it - the cutouts are lined with rubber so the axe doesn't damage itself on them. Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry. Tactics: Hammer opponents to death, or try to ram and overturn with the scoop. Strengths: Fast; powerful axe; difficult to attack by flippers or spinners Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes
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Post by Apeman! on Nov 6, 2007 15:35:06 GMT -5
DOUBLE KILLA A two part clusterbot that can attack joined together or apart.
DK1 Weight: 50kg Shape: A Spawn Again-like wedge, painted blue, and two screws poking out the rear Dimensions: 60 x 30 x 30 Speed: 13mph Ground Clearance: 0 at front, 0 at sides and rear due to skirts, 2mm behind skirts Armour: 4mm Hardox Wheels: 4, inside robot Power: 24V battery and motors Weapon: CO2 powered flipper, with Chaos 2-style upward flip Srimech: Flipper acts as srimech if it lands on its back; sides are slanted so if it rests on them, the flipper will still right it; two screws poke out of the rear so it can't rest there Tactics: To flip opponents on their backs or OOTA. Strengths: Classic wedge shape; fairly fast Weaknesses: Ineffective against skirted opponents
DK2 Weight: 50kg Shape: A low invertable box, shaped a bit like Drillzilla, with screws tapped into sides; painted green Dimensions: 45 x 60 x 15 Speed: 16mph Ground Clearance: 3mm at front and rear, 0 at sides due to skirts, 3mm behind skirts Armour: 4mm Hardox Wheels: 4, inside robot Power: 36V battery and motors Weapon: At front, two small Kan Opener style claws, each positioned at a front corner, used as a clamp on other robots and to hold onto DK1's rear; at rear, a horizontal spinning Pussycat-style saw blade Srimech: Invertable; screws at sides prevent it resting there Tactics: To clamp opponents and run them into arena obstacles, or to cause damage with the saw blade Strengths: Fast and manouverable Weaknesses: Weight disadvantage so it may not be able to pull or push some opponents
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Post by Apeman! on Nov 6, 2007 15:35:27 GMT -5
DRILLA KILLA 7 Weight: 99kg Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is Dimensions: 110 x 40 x 25 Speed: 17mph Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge Turning Circle: 2cm Armour: 5mm Hardox Wheels: 6, inside robot Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents. Srimech: Invertable; cannot rest on sides due to skirts Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage Strengths: Good pushing power Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back
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Post by Apeman! on Nov 6, 2007 15:35:58 GMT -5
M.O.R.D2 Weight: 110kg Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornado's rear (hopefully this will lower the effectiveness of spinners) Dimensions: 90 x 32 x 35 Speed: 20mph Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up Armour: Body is 4mm Hardox; scoop is 4mm titanium; skirts are 3mm titanium Movement: Camshafts like Drillzilla Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted. Srimech: Invertable; triangles at sides and rear prevent it resting there Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum Strengths: Fast; good traction; powerful drum Weaknesses: Less manouverable than wheeled robots
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Post by Apeman! on Nov 6, 2007 15:36:20 GMT -5
SNAKEBITE 4 Weight: 110kg Shape: Low invertable box with wedge shaped like a snake's head at the centre of the front, skirts at either side of the wedge and rounded sides Dimensions: 90 x 70 x 23 Speed: 18mph Ground Clearance: 0 at front due to low wedge and skirts, 0 at sides due to skirts, 3mm at rear Armour: Body is 4mm Hardox; skirts are 3mm titanium Movement: Camshafts like Drillzilla Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries Weapons: At the centre of the front is a 40cm wide wedge with a titanium edge for getting under skirts. The wedge is split horizontally down the middle and opens up like a jaw hydraulically - this is designed for lifting rather than flipping, and can also clamp on low robots that it gets under. On either side of the wedge are skirts which help get under other robots who aren't on the wedge. The skirts and wedge both flop down when inverted so can be used either way up. At the rear is a horizontal MOE-style 8kg 2500rpm spinning blade. Srimech: Invertable; rounded sides prevent it resting there Tactics: Try to get under robots, lift and shove them around, and damage them with the blade. Strengths: Fast; good traction; well armoured Weaknesses: Low flippers can get it at the rear; has difficulty flipping opponents
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Post by Apeman! on Nov 6, 2007 15:36:47 GMT -5
SYNDOS (SLICE N' DICE ON STEROIDS) Weight: 96kg Shape: Invertable box with rounded sides and rear Dimensions: 60 x 60 x 45 Speed: 12mph Ground Clearance: 4mm at front, 0 at sides and back due to skirts, skirts are sprung for extra lowness Armour: 4mm Hardox Wheels: 2, inside robot, with RC gyro for extra control Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries Weapon: 25kg 3000rpm titanium vertical spinning disc at front Srimech: Invertable Tactics: Mash with big-a** disc, and try to flip as well. Strengths: Powerful weapon; low ground clearance Weaknesses: No weapons on sides and rear; a bit on the slow side
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Post by Apeman! on Nov 6, 2007 15:37:20 GMT -5
TENDERIZER'S REVENGE 2 Weight: 97kg Shape: Low invertable box with low wedge at the front and inverted wedge at the back - painted blue with its name painted to look like blood on the skirts Dimensions: 90 x 90 x 20 Speed: 15mph Ground Clearance: 0 all around due to low wedge and skirts, 2mm behind side skirts, 20cm behind skirt on inverted wedge. Both wedges have skirts attached to them at their edge. The wedge and side skirts are attached to rotatable cylinders inside the robot (or wedge) so they can be moved up and down. When they are down, they are very low and it's hard to get underneath, but the robot's speed is reduced to 9mph. The side skirts can go up to a point where they work inverted. The skirts on the wedges move within 90 degrees - when their wedge is inverted, they are in a vertical position to repel flippers, and when their wedge is right way up, they are in a horizontal position, riding along the ground to help get under robots. When the robot is moving around normally, all skirts except the front wedge one are pulled down low but not to maximum lowness so it can move quickly - the skirts go to maximum lowness if a flipper comes anywhere near it. Armour: Main body has 5mm polycarbonate on top of 5mm titanium, skirts are 4mm titanium, wedges are 5mm hardox Wheels: 4, inside robot Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries Weapon: An electrically powered lifting arm, which runs along half of the top of the robot - its tip is pointed to help hold onto robots, and is at the point where the wedge meets the body, and it does not go down the wedge. It can rotate through 360 degrees so it can be used when the robot is inverted. Srimech: Invertable - arm will act as srimech, but this will hardly happen as the robot works identically both ways up. Moveable skirts prevent it from resting on its sides. Tactics: Run into opponents, try to get under them, then get them onto its top and onto the arm. The arm turns them over, or catches them so I can carry them around. Strengths: Decent pushing power; moveable skirts; difficult to attack by flippers Weaknesses: May struggle to use arm against some opponents
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