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Post by Apeman! on Nov 6, 2007 15:22:36 GMT -5
Wedginator 5.0
Shape: Tetrahedral Colour: Still an alligator-style texture, however the evil face shall be on the next CAD. Weight: 99kg Drive: 2 LEM130s run on 48v, and geared at 6:1. Run by NiMH cells at 48v and sports the same 2 go-kart tires as before, however less beefy. Speed: 25mph Armour: The whole robot's exterior armour is 15mm polycarbonate, and the front flipper has about 5mm of added Lexan. There are also hardox skirts all around, and the front one is more fixed to help getting under opponent. Ground Clearance: Completely zero with skirts all around, without skirts it's 1mm at the front, and 5mm at the sides/rear. Dimensions in CM: 75 x 80 x 25 Weaponry: A front-hinged flipper powered by duel 3kg CO2 tanks in front of the wheels. This gives Wedginator 5.0 the power to flip over 1750kg easily. Srimech: Still invertible, but hard to self-right anyway. Strengths: Weapon, is fast, powerful, and very hard to get under. Weaknesses: Extremely powerful vertical spinners.
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Post by Apeman! on Nov 6, 2007 15:23:27 GMT -5
Super Gore: Total DestructionShape: Take a look: www.geocities.com/kodybluz/SuperGoreTD.bmpColour: Navy blue. The disc is cobalt, and the teeth are blood-red. Weight: 100kg Drive: 2 C40-500 Magmotors at 36v, gearing is 4.5:1, and are powered by NiCd cells run at 36v. Has four wheels, 2 in the middle-front, 2 at the rear. Speed: 15mph Armour: 5mm hardox 650, and disc is made of titanium, with 2 hardox teeth. Ground Clearance: 2mm all around Dimensions in CM: 95 x 65 x 10 Weaponry: A front horizontal disc weighing in at 27kg, and spins at 2500rpm, reaching that speed in 2.5 seconds. It has hardox teeth to rip through medium-strong armour, and can tear off panels with ease. It's powered by a LEM170 run on 48v. It can get up to half-speed and still cause great damage. The whole robot is heavily shockproofed to avoid recoil damage from the power of the disc. Srimech: Invertible. Strengths: Extremely destructive, good spin-up time, good armour. Powerful. Weaknesses: Not the best control or maneouverability by a long shot, wheels exposed from top as always with invertible bots.
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Post by Apeman! on Nov 6, 2007 15:24:19 GMT -5
The EpidemicShape: Similar to Solstice, my middleweight. See pic. www.geocities.com/kodybluz/TheEpidemic.bmpWeight: 100kg Colour: Same as before. Drive: 2 S28-400 @ 36v, powered by NiMH cells at 36v and 4 go-kart-style wheels that make him invertible. The wheels specially designed to grip the arena floor, opposite of that of his previous incarnation, and Tempest. Speed: 12mph Armour: The shell is 4mm hardox 450, and the top and bottom are 8mm Grade 5 titanium. All the blades are hardox 750. Ground Clearance: 2mm Dmensions in CM: 85 x 85 x 18 Weaponry: The shell spins at 3000rpm and is powered by an Etek motor. Has spike-like blades in 5 rows, each made of hardox. The three row ones are 6cm long and the two row ones are about 3cm long. Spin up speed is about 1.6 secs. Wedges won't be able to get under without suffering damage, nor will rammers due to the shape. The main objective is to be as aggressive as possible without any regard for own damage...I believe the word is "reckless". Srimech: Invertible. Strengths: Destructive, versatile, fast for an FBS. Weaknesses: Really resilient flippers, doesn't have the best control. NOTE I: This is the fourth incarnation of the original bot called PsychoSpin. NOTE II: The top spikes are gone due to them being absolute rubbish.
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Post by Apeman! on Nov 6, 2007 15:25:52 GMT -5
Seung Mina IIShape: Lookie here: www.geocities.com/kodybluz/SeungMinaII.bmpWeight: 99kg Colour: Still is red-orange with green and blue paint scratched on. Drive: 2 S28-400 Magmotors @ 36v, powered by 4 NiMH cells. Gearing is now 6:1. Speed: 21mph Wheels: Two inner wheels like Toe Crusher's. Armour: 6mm hardox 650 all around. Ground Clearance: It's 0mm at the front, 2mm at the sides, and 0mm at the back with a rear skirt. Dimensions in CM: 90 x 70 x 15 Weaponry: Seung Mina now has a much better weapon (IMO ). It's a front flipping arm powered by dual 2.5kg CO2 tanks, and is capable of launching an opponent its own weight about 5 feet into the air. She can tip over 1000kg at the tip, and toss about 550kg. The flipping arm is made of boron carbide and rests on top of her, so that when the arm is raised, there is still armour there. Seung Mina is also capable of pleasing the crowd when on her back. Srimech: Flipper. Strengths: Excellent armour, excellent weapon, hard to get under. Weaknesses: Can't really externally damage the opponent. Notes: Seuna Mina II is heavily shockproofed to absorb heavy blows from discs and full-body spinners.
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Post by Apeman! on Nov 6, 2007 15:26:40 GMT -5
Macduff the 2ndShape: Double wedge in front, cut-in, and the second wedge is cut-off near the top; the flat sides have skirts, and the rear is sloped and rounded. Colour: Top is the Scotland flag; rest is silvery. Weight: 106-110kg depending on set-ups. Drive: 2 B42-500 Magmotors, run at 60v and are powered by NiCd cells at 36v. Sports Vulkalon treads which give Macduff a shatload of traction. Speed: 17mph Armour: 6mm hardox 750, and the front has 7mm Lexan covering. The rear has some 6mm kevlar covering attached, and the skirts at the sides are Grade 5 titanium. Ground Clearance: 0mm at front and sides, 2mm at rear. Sides are 5mm without skirts. Dimensions in CM: 100 x 65 x 25 Weaponry: There are some front spike and skirt attachements. SET-UP 1 = Nothing. Generally good against wedges and horizontal discs. SET-UP 2 = Small hardox ramming spikes, 5cm from the ground and each weighing 2kg. Good against robots with scoops and plows. SET-UP 3 = The same spikes, but bent and lowered to the ground to get under opponents easier. Best against robots that have low ground clearances. SET-UP 4 = A front skirt attached to the first front wedge. Good against horizontal crushers that try to attack the front. This flops over and becomes a wedge when inverted. SET-UP 5 = The same skirt, but with one hardox spike through it. Good against other rammers and pushers. Srimech: Invertible. Strengths: Versatile set-ups, extremely resilient against damaging weapons. Weaknesses: No really damaging weaponry. Picture: www.geocities.com/kodybluz/MacduffThe2nd.bmp
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Post by Apeman! on Nov 6, 2007 15:27:27 GMT -5
Dysfunction 2.0
Shape: Take a look...
Colour: Red Weight: 100kg Drive: 2 S28-400 Magmotors @ 36v, geared 6:1 and powered by NiMH cells. Has 2 T-Minus-style wheels (Season 5 btw) that go through the back of the bot. Speed: 12mph Armour: 7mm Grade 5 titanium. Ground Clearance: Extreme front is 0mm, the rest of the wedge is 2mm, and the rear is 4mm. Dimensions in CM: 70 x 85 x 15 Weaponry: Here's the interesting part. The first weapon is a pair of drums made of stainless steel, with titanium edges instead of spikes, designed mostly to flip opponents rather than damae them, but they are quite damage capable. They're angled 60 degrees away from each other, 30 degrees to the front, to catch ramers to try to speed by. They are powered by the same S28-150 Magmotor and run at 1000rpm.The second weapon is a pneumatic flipping arm powered by a single 2kg CO2 tank. This flipper rests between the two drums. It juts out from the robot and is 15cm further than the tip of the drums. It's capable of flipping 250kg and has about 15-20 odd flips. Srimech: Flipper Strengths: Originality, versatile front end, flipping good. Weaknesses: Ineffective on its back, wheels exposed a little from back.
NOTE: Picture added.
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Post by Apeman! on Nov 6, 2007 15:28:09 GMT -5
Shadow ZoneShape: Box with front wedge, side skirts and rear skirts and wedge. Explained more properly in the picture: www.geocities.com/kodybluz/ShadowZone.bmpColour: Mix of yellows, greens, all tinged dark. Weight: 100kg Drive: 2 C40-500 Mags @ 36v, geared 4.5:1 and powered by NiMH cells. 4WD, with a castor under the front wedge to help with turning. Speed: 18mph Armour: 11mm 7075 aircraft aluminum. The skirts are titanium and bolted to the sides. Ground Clearance: The wedge scrapes the ground at 0mm, the sides are 0mm (2mm without skirts), and the rear is also 0mm around the flipper. Dimensions in CM (LxWxH): 85 x 65 x 30 Weaponry: A Matador-style flipping arm at the rear of the robot. It's powered by a single 5kg CO2 tank, making for about 10-15 odd flips. Can flip about 2000kg and toss about 850kg. It's not supposed to be used frequently, only against more powerful rammers and/or flippers. Srimech: Flipper Strengths: Maybe Infusion could get under it...very well armoured, and has great pushing power and speed. Weaknesses: Infusion.
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Post by Apeman! on Nov 6, 2007 15:28:55 GMT -5
Intrigue Shape: See the picture. =P
Colour: Dark chartreuse with dark cyan wedges. Again, see the picture. =P Weight: 99kg Speed: 15mph Armour: This vapourbot has a 7mm titanium chassis over a 3mm hardox monocoque frame. The chassis is securely bolted to the frame via the top near the axe axle. Intrigue is also heavily shockproofed against powerful blows from spinners. Power: Intrigue has 4 S28-400 Magmotors to support its 4 Nightmare-ish wheels and tires. Powering the Mags are some 8 NiCad Battlepacks. Ground Clearance: 0mm front and rear, 1mm at the sides. Turning Circle: Zilch. Dimensions in CM (LxWxH): 90 x 60 x 15 Weaponry: A great big dirty axe powered dual 2kg CO2 containers. It can hit on both sides due to its rack-and-pinion thwacking design. The front of the axe head is nice, pointed, and hardox-tipped for pecking into opposing bots’ armours. The rear of the head is Terrorhurtz-style, allowing for big, heavy blows. Attached around the axe head is a small hardox skirt that not only protects the axe from damage from the front, but also allows Intrigue to flip an opponent if it lands on the skirt. It works both ways up. This skirt design is similar to Battlebot MW Deadblow. Srimech: Axe. Strengths: Extremely tough, powerful and versatile weapon, hard to get under. Weaknesses: No other damaging weaponry, not the fastest bot, colouring may sicken some people…
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